[0x0009f] in C:\Users\Jonathan Richard\Documents\GODOT\GodotModules\Scripts\Scenes\Main\NetworkManager.cs:50 Unhandled Exception: System.Collections.Generic.KeyNotFoundException: The given key '0' was not present in the dictionary. at System.Collections.Generic.Dictionary2[TKey,TValue].get_Item ...
Expand All @@ -183,7 +187,7 @@ func change_scene(level: String, params: Dictionary = {}) -> void: player.is_spawning = false if player.is_under_star: player.star_timer.start(star_time_left) screen_ready.emit() player_started.emit() func uncontrol_player(player: Player) -> void...
Dictionary json = Json.ParseString(Encoding.UTF8.GetString(body)).AsGodotDictionary(); var articleList = json["data"].AsGodotArray(); if (articleList.Count > 0) { var articleContainer = GetNode<HFlowContainer>(containerName); var scene = GD.Load<PackedScene>("res://ArticleSimple.tscn"...
Unhandled Exception: System.Collections.Generic.KeyNotFoundException: The given key '0' was not present in the dictionary. at System.Collections.Generic.Dictionary2[TKey,TValue].get_Item (TKey key) [0x0001e] in <1400ea11d6fd49d4939be686a...