godot crashes after I close the debug window with the game #101128 commented on Jan 28, 2025 • 0 new comments [4.4] Shadows break rendering when 3D MSAA is enabled #101831 commented on Jan 28, 2025 • 0 new comments Intermittent Nonexistent function exception when function exists...
Although simple, I believe this could begin to add powerful drawing capabilities that have the potential to grow to a point of enabling some incredible vector-based games in Godot!
https://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html _draw() 只会执行一次,画出来的内容会缓存并一直显示,如果需要更改,可以执行 update(),如果需要每帧执行,那么可以把 update 放到 _process 里 setget 没有触发? 如果在本脚本范围想要触发 setget,需要在变量面前加 self. export ...
Godello- A Trello-like kanban board application made with Godot. A proof of concept for complex non-game applications with Godot, as well real-time online interactions between multiple users. Includes backend code. Lorien- Infinite-canvas drawing/whiteboarding app for Windows, Linux and macOS. Su...
效果图 关键参数 Drawing部分 Local Coords:off Prcess Material部分 Scale Curve:一个下降的曲线 Draw Pass的Material部分 Flag->Transparent:on Flag->Unshaded:on Parameters->Billboard Mode:Particle Billboard Albedo->...Unity 3D用简单的Cube、Sphere实现镜面/哈哈镜效果,只需十几秒哦! Unity实现镜面和哈哈镜...
https://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html _draw() 只会执行一次,画出来的内容会缓存并一直显示,如果需要更改,可以执行 update(),如果需要每帧执行,那么可以把 update 放到 _process 里 setget 没有触发? 如果在本脚本范围想要触发 setget,需要在变量面前加 self. ...
^RendererCanvasCull Simplify drawing antialiased polyline https://github.com/godotengine/godot/pull/71684 ^Improve startup benchmarking https://github.com/godotengine/godot/pull/71352 ^Remove up/down input for text search in Tree https://github.com/godotengine/godot/pull/71040 ^Fix BoxOccluder ...
VisualServer::get_singleton()->sync(); //sync if still drawing from previous frames. if (OS::get_singleton()->can_draw()) { if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) { if (VisualServer::get_singleton()->has_changed()) { Visu...
TextEdit's tab drawing and folding is now exposed to GDScript. Orphan node monitor in the Performance singleton. Counts the number of nodes that were created but aren't instanced in the scene tree. Ability to change eye height in VR. CSV files can now be imported as non-translation file...
https://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html _draw() 只会执行一次,画出来的内容会缓存并一直显示,如果需要更改,可以执行 update(),如果需要每帧执行,那么可以把 update 放到 _process 里 setget 没有触发? 如果在本脚本范围想要触发 setget,需要在变量面前加 self. ...