public partial class Heart : TextureRect { public void ChangeAlpha(float target) { var tween = CreateTween(); tween.TweenMethod(Callable.From<float>(SetAlpha), 1.0 - target, target, 0.4f); } public void SetAlpha
Boss.cs//这个脚本只修改了一处 public void Hit() { if (GetNode<Timer>("Timers/InvulTimer").TimeLeft <= 0) { GD.Print("hit"); GetNode<Timer>("Timers/InvulTimer").Start(); } }
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Game AI Pro. This free online book series gathers multiple recipes in AI and behavior topics. These are very advanced overviews that don’t often provide complete code but instead explore high-level ideas. This leaves the developer to do the hard work of implementing them which may be a grea...
godot-ink- A C# (Mono) plugin to integrate stories writen inink, a scripting language for writing interactive narrative. Godot Mixing Desk- Make procedural sound and adaptive/procedural music with a few nodes and a couple lines of code. ...
I'm attempting to create a Navigation Drawer in my application however when I attempt to do so I get the following error: The error seems to reference the following line (721): which I've confirmed, r...Date manipulation in C++ I am sure that this kind of questions must have been ...
When in Viewport debug draw is set to Viewport.DEBUG_DRAW_UNSHADED materials with high metallic property are rendered black. I'm not sure If that should be happening since when I set material shading mode to unshaded it rendered the albedo color correctly ...
Dynamic BVH broadphase in 2D & 3D Godot Physics 4年前 drivers Remove debugging prints in the Linux DisplayServer 4年前 editor Fix small issues with capitalization in the new TileMap editor 4年前 main Tweak CanvasItem/material sampling property hints for readability ...
The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit. Before being open sourced in ...
In 3.1 Godot doesn't let you change the physics state during the physics processing stage. This change ($CollisionShape2D.set_deferred("disabled", true)) to the code tells it to disable the shape as soon as physics processing is complete. 这是我在遇到这个问题后从 KidsCanCode 博主那里得到...