Godot allows you to configure collision layers and masks for different objects in your game. Properly setting these layers and masks allows you to control which objects can interact with each other during movement. For example, you may want the player to collide with solid objects but not pass ...
7. CharacterBody2D节点旁有一个黄色的感叹号,鼠标移至感叹号上会提示节点没有形状,建议添加“碰撞体”。给CharacterBody2D添加一个CollisionShape2D节点(可以点击Scene窗口中的加号,或者在Scene窗口中的CharacterBody2D上右键新建子节点【快捷键Ctrl+A】)。这里选择New CircleShape2D。调整一下Collision的位置和大小。 8....
This is useful for 3rd person cameras that move closer to the player when inside a tight space (you may need to exclude the player's collider from the [SpringArm3D]'s collision check). </description> <tutorials> $DOCS_URL/tutorials/3d/spring_arm.html </tutorials> <methods> <method name...
This repository's purpose is to create classes that fulfill a particular function and work out-of-the-box. Users should be able to use your class immediately after creating it. For nodes, don't be afraid to design ones that have an array of dynamically generated children. ;-) ...
godotccd- Fast 3D collision checks in Godot using libccd. godotdetour- A GDNative implementation of the detour/detourcrowd library. GodotDiscordSDK- A GDNative wrapper for the Discord Game SDK, adding support for its functionality in GDScript without recompiling the engine (as opposed to something ...
libdrivers.switch.debug.arm64.a scene/libscene.switch.debug.arm64.a servers/libservers.switch.debug.arm64.a core/libcore.switch.debug.arm64.a modules/freetype/libfreetype_builtin.switch.debug.arm64.a -lBulletSoftBody -lBulletDynamics -lBulletCollision -lLinearMath -lEGL -ldrm_nouveau -l...
Create a new scene by right-clicking in the Scene panel and selectingNew Scene. Add aCharacterBody2Dnode to represent the player character. TheCharacterBody2Dnode provides built-in features for movement and collision detection for 2D characters. ...
onready var damageRange : float = $CollisionShape2D.shape.radius func _on_Explosion_body_entered(body: Node) -> void: if body.has_method('damaged'): var vector : Vector2 = body.global_position - self.global_position # 指数系数
12. 为什么RayCast/RayCast2D 只有 Collision Mask而没有Collision Layer? 这意味着什么? 这意味着其他人不能决定自己是否和raycast碰撞,只有RayCast可以决定自己打算和处于哪些Layer的对象碰撞。 13. 为什么Godot没有现成的FSM?这会影响它的易用性么? J: 我不知道。不会影响易用性。
12. 为什么 RayCast/RayCast2D 只有 Collision Mask 而没有 Collision Layer? 这意味着什么? 这意味着其他人不能决定自己是否和 raycast 碰撞,只有 RayCast 可以决定自己打算和处于哪些 Layer 的对象碰撞。 13. 为什么 Godot 没有现成的 FSM?这会影响它的易用性么?