ResourceImporterShaderFile.xml ResourceImporterTexture.xml ResourceImporterTextureAtlas.xml ResourceImporterWAV.xml ResourceLoader.xml ResourcePreloader.xml ResourceSaver.xml ResourceUID.xml RibbonTrailMesh.xml
ResourceImporterShaderFile.xml ResourceImporterTexture.xml ResourceImporterTextureAtlas.xml ResourceImporterWAV.xml ResourceLoader.xml ResourcePreloader.xml ResourceSaver.xml ResourceUID.xml RibbonTrailMesh.xml RichTextEffect.xml RichTextLabel.xml RigidBody2D.xml RigidBody3D.xml RootMotionView.xml ...
Godot Engine:用Sprite3D在3D场景中的实现一个简易的头顶血条(无须写Shader) Godot的2D和3D使用了两套渲染系统,多数情况下是非常方便的,唯独在2D/3D混合显示的时候有些麻烦,需要通过Viewport来过渡。在3D场景中的2D显示需求中,头顶血条是比较常用的,其实如果不愿意使用Viewport,使用一个Sprite3D通过着色器来实现也不...
Change RID comparison operators to use RID_Data id instead of address (GH-59234). Crash handler: Use print_error to include backtrace in logs (GH-60782). Allow AStar/AStar2D zero point weight (GH-60812). Command line arguments --version and --help return exit code 0 instead of 255 (GH...
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If you want to change project settings in exported projects, use [method save_custom] to save [code]override.cfg[/code] file. </description> </method> <method name="save_custom"> <return type="int" enum="Error" /> <param index="0" name="file" type="String" /> <des...
A custom FFT implementation was written for the GPU using compute shaders. TheStockhamFFT algorithm was used over the Cooley-Tukey algorithm to avoid the initial bit-reversal permutation. Following Flügge, a 'butterfly' texture is computed, once per spectrum texture resolution change, encoding the...
1 change: 1 addition & 0 deletions 1 README.md Original file line numberDiff line numberDiff line change @@ -31,6 +31,7 @@ Here's a list of available shaders: - 2D x-ray (masking) - Force field - 2D palette swap - 3D stylized fire ![2D water shader with light support](....
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A custom FFT implementation was written for the GPU using compute shaders. The Stockham FFT algorithm was used over the Cooley-Tukey algorithm to avoid the initial bit-reversal permutation. Following Flügge, a 'butterfly' texture is computed, once per spectrum texture resolution change, encoding ...