GDScript: Fix access non-static members in static context#91412 Merged Yeah, the old behavior was wrong. For a Callable you need an object and a method name, but in a static constant there's no object. Maybe we can consider adding anameofor something for this case if it's needed (see...
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when returning a call from a [code]void[/code] function when such call cannot be guaranteed to be also [code]void[/code]. </member> <member name="debug/gdscript/warnings/un...
It is a game, everything is a game. When all four of them are lying on the ground, that cannot be handled naturalistically. That has got to be done artificially, balletically. Otherwise everything becomes an imitation, an imitation of reality [...]. It should become clear and transpare...
I have a hard time seeing what the basis is for the sharkfin decline granted we will reach a red queen stage worldwide where supply cannot increase, but unless there is a severe depression or everyone in the oil industry contracts the bubonic plague, I just don’t ...
Whether one is likely to happen will be a function of the prevailing popular mood at the time Parliament is required to consider the question. As I explainedhere, it would be a mistake to assume that the mood today (which is broadly static since the referendum) remains static over time. ...
push_error(vformat(R"*(Cannot call non-static function "%s()" on the class "%s" directly. Make an instance instead.)*", p_call->function_name, base_type.to_string()), p_call); const String base_class_name = base_type.to_string(); ...
in which case I think we still will be needing static variables, since "var" cannot be accessed inside static function. we could pass use some other methods as a workaround though. Contributor eon-s commented May 22, 2018 Something like that looks good for a custom resource more than a...
In Godot 4, this givesLine 7: Invalid argument for "load()" function: argument 1 should be String but is null. Changing line 3 tovar next_screen_path : String = nullalso does not work:Trying to assign value of type 'Nil' to a variable of type 'String'. ...
Most of the library relies on accessing the Godot binding, which is only initialized when the initialization code is run. But in most cases we only check if the initialization code is run when debug assertions are turned on. This means t...
Thread is not exposing the static method to set the name of the thread. The voxel engine uses threads heavily. It makes them harder to spot with C++ debuggers. Resource::duplicate cannot be overriden (scripts can't do it either). But modules can override it, and the function is virtual...