编写C# 类代码时注意,类名与 ``.cs`` 代码文件名一致,否则提示错误: Invalid call. Nonexistent function `new` in base. 比如,MyCoolNode.cs 文件就应该定义 MyCoolNode 类型。并且需要继承自 ``Godot.Object`` 或其它子类。最后,C# 工程文件 ``.csproj``中要正确引用``.cs`` 文件,这样才会生效。 Godot...
ERROR: res://scene 3.tscn:4 - Parse Error: [ext_resource] referenced nonexistent resource at: res://scene1.tscn at: load (scene/resources/resource_format_text.cpp:490) ERROR: Failed loading resource: res://scene 3.tscn. Make sure resources have been imported by opening the project ...
The project still seems to run fine despite this in 4.3.rc1. In 4.3.rc2, rc3, or 4.3, however, it causes the project to crash when run with the following error. Invalid call. Nonexistent function 'new' in base 'GDScript' at function: @implicit_new Steps to reproduce I've been able...
core/variant/variant_utility.cpp:1092 - Cannot construct block from null block definition. res://addons/block_code/ui/block_canvas/block_canvas.gd:348 - Invalid call. Nonexistent function 'set_parameter_values_on_ready' in base 'Nil'. It is because the object property blocks are not the ...
Expose PlaceHolderScriptInstance to GDExtension (GH-80394). Fix version check for GDExtension (GH-80591). Use String::resize() and CharString in text_server_adv again (GH-80642). Add functions for non-ptr style virtual calls in GDExtension (GH-80671). SCons: Fix ThorVG build option in ...
ERROR: poll: res://globals/hud.tscn:5 - Parse Error: [ext_resource] referenced nonexistent resource at: res://assets/info_icon.png At: scene/resources/resource_format_text.cpp:440 ERROR: load: Condition ' err != OK ' is true. returned: RES() ...
For instance, doing a[function()] += 1 will no longer evaluate function() twice. If the function has side effects, this may change the resulting program behavior. GDScript type checks are now enabled in release export templates. The Label font shadow now draws the font outline as well (if...