camera的zoo..材质的模糊可以通过filter处理,只要材质够高清就行,但是label的文字有问题了,放大or缩小都会出现很奇怪的效果(模糊,像素挤在一起),字体我尝试了好几款免费字体,都有这个问题,antialia
# 窗口大小 onready var _windowSize := self.get_viewport_rect().size # 跟踪的目标 var targets := [] func _process(delta: float) -> void: if targets.size() <= 1: _camera.zoom = lerp(_camera.zoom, Vector2.ONE, 2.0 * delta) return var minPos := _windowSize # 最小位置点 var...
# 计算缩放比例,相对于游戏主窗口 var zoom = 2.0 * max((maxPos.x - minPos.x) / _windowSize.x, (maxPos.y - minPos.y) / _windowSize.y) zoom = clamp(zoom, 0.5, 1.0) _camera.zoom = lerp(_camera.zoom, Vector2.ONE * zoom, 2.0 * delta) 子弹高度模拟 原Unity 视频中的 Tank 是一...
Camera controls (rotate, zoom) Gamepad support Sprites and 3D Models (CC0 licensed) Sound effects (CC0 licensed)ScreenshotFrom 3D to XRThis project is a fork of the Starter Kit 3D Platformer by Kenney.Described below is the process used to turn the project from a 3D game to a XR game...
_camera.zoom = lerp(_camera.zoom, Vector2.ONE, 2.0 * delta) return var minPos := _windowSize # 最小位置点 var maxPos := Vector2.ZERO # 最大位置点 for target in targets: if ! is_instance_valid(target): continue if target.global_position.x < minPos.x: ...
Describe the project you are working on I work on project in which I read camera.zoom property to properly display my entities when I zoom out significantly. Describe the problem or limitation you are having in your project I would like ...
Add _get_unsaved_status() method to EditorPlugin and implement it for script and shader editors (GH-67503). Expose editor viewports in EditorInterface (GH-68696). Allow changing feature profile via EditorInterface (GH-74382). Fix Camera2D is not working inside a MainScreenEditorPlugin (GH-...
zoom_25_percent", p_event)) { _shortcut_zoom_set(1.0 / 4.0); } else if (ED_IS_SHORTCUT("canvas_item_editor/zoom_50_percent", p_event)) { _shortcut_zoom_set(1.0 / 2.0); } else if (ED_IS_SHORTCUT("canvas_item_editor/zoom_100_percent", p_event)) {...
Having to change velocity scaling based on zoom level would mean that players would get different results based on the camera zoom (or even the size of the window), meaning that some players' machines might run into hard-to-find bugs (not to mention players could intentionally change the ...
And to reset the zoom, use: $Camera2D.zoom = Vector2(1,1) The values you pass to Vector2() determine the zoom level on the X and Y axes. A zoom value of (0.7, 0.7) means the camera will zoom in, while a value of (1.5, 1.5) would zoom the camera out. ...