You can test the PR artifact as described above, or test with the upcoming 4.3 dev 5 which should have this commit (no ETA for that snapshot, GDC will keep me busy the next couple of weeks). My understanding is that there are still architecture issues in the WASAPI driver that are ...
The ocean lighting model largely follows the BSDF described in the 'Atlas' GDC talk. One deviation, however, is the use of the GGX distribution (rather than Beckmann distribution) for the microfacet distribution. This was due to the GGX distribution's 'flatter' and softer highlights providing ...
Adventures in PlayStation 3 emulation on ARM, CS:GO Classic Offensive loses Steam, online co-op for Vampire Survivors, and a GDC survey finds 12% of developers are using Linus. Support the show by becoming a Patron! https://patreon.com/linuxgamecast LINKS Show notes: https://linuxgame...
To get started, look at the HelloWorld example. A HelloWorld example using CMake FetchContent is also available to show how you can integrate Jolt Physics in a CMake project.Some algorithms used by Jolt are described in detail in my GDC 2022 talk: Architecting Jolt Physics for 'Horizon ...
Though tbh, I don't know if it would be "best of both worlds" of "worst of both worlds". I think it may be ok if the editor could track (at least verbatim) file move/rename and auto-update this file. 👎1 KoBeWicommentedNov 12, 2024 ...
Stringel=p_path.get_extension().to_lower();if(el=="gd"||el=="gdc") {return"GDScript"; } I didnt use this feature because it was not available at the time of writing but you added the methods recently sooo it's not necessary anymore and we can just mirror godot withget_extension...
The ocean lighting model largely follows the BSDF described in the 'Atlas' GDC talk. One deviation, however, is the use of the GGX distribution (rather than Beckmann distribution) for the microfacet distribution. This was due to the GGX distribution's 'flatter' and softer highlights providing ...