point_direction returns degrees, while angle_to_point returns radians. Another difference is the order the coordinates are taken, if a backwards angle is returned you may want to swap the Vector2s. Length Direction GML move_x = lengthdir_x(len, dir); move_y = lengthdir_y(len, dir); ...
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An optional ANGLE-backed OpenGL rendering driver was added for macOS and Windows. Lots of improvements for the Particles system to give VFX artists more control. It's now possible to directly animate velocity over lifetime, inherit projectile velocity, and change the emission amount of particles. ...
vec_typeatan( vec_type x, vec_type y )Arc-Tangent to convert vector to angle vec_typesinh( vec_type )双曲正弦 vec_typecosh( vec_type )双曲余弦 vec_typetanh( vec_type )双曲正切 vec_typeasinh( vec_type )反双曲正弦 vec_typeacosh( vec_type )反双曲余弦 ...
内置函数(Built-in functions) Godot提供大量的内置函数,这些函数的形式和GLSL ES 3.0一致。函数的参数及返回值可以是标量也可以是向量。 注意:在文档Differences between GLES2 and GLES3 doc可以查到GLES2所不支持的函数列表。
To define the return type of a function, write a dash and a right angle bracket->after it’s declaration, followed by the return type: func_process(delta :float)->void:pass The typevoidmeans the function does not return anything. You can use any type as with variables: ...
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- Porting: Fix macOS and Windows build with statically linked ANGLE/EGL ([GH-83988](https://github.com/godotengine/godot/pull/83988)). - Porting: Android: Update the `launchMode` for the `GodotApp` activity ([GH-83954](https://github.com/godotengine/godot/pull/83954)). ...
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var target_direction = (mouse_position - global_position).angle() rotation = target_direction In this version, the player's sprite will directly face the mouse pointer's position. Including Additional Features While the basic player movement is essential for most games, adding additional features ...