想了解如何在Godot 4里做出那个既好看又好玩的动画主菜单、技能树UI和怪物图鉴吗?咱们这就开始!首先,我们会聊聊UI的设计思路,包括主菜单、技能树和怪物图鉴这些核心部分,确保它们不仅功能齐全还能吸引眼球。接着,我们会根据游戏的整体风格来设定主题,让UI和游戏完美融合。当然了,光有想法不行,我们还会动手写代码,把...
想了解如何在Godot 4里做出那个既好看又好玩的动画主菜单、技能树UI和怪物图鉴吗?咱们这就开始!首先,我们会聊聊UI的设计思路,包括主菜单、技能树和怪物图鉴这些核心部分,确保它们不仅功能齐全还能吸引眼球。接着,我们会根据游戏的整体风格来设定主题,让UI和游戏完美融合。当然了,光有想法不行,我们还会动手写代码,把...
Godot v4.4.beta (b607110) - Windows 10 (build 19045) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 960 - AMD FX(tm)-6300 Six-Core Processor (6 threads) Issue description In the TPS Demo project, when pressing play on the main menu, Godot finishes the...
GODOT from 4.4-beta4 to 4.4-stable crashes on launch with nvidia-driver-550.120. #104029 commented on Mar 25, 2025 • 0 new comments Performance issue. Slow response time when switching focus back to Godot Editor window from another application. Editor hangs for almost 2 seconds every time...
In this guide, you will learn how to create a Finite State Machine (FSM) in Godot 4. We’ll talk about the problem this pattern tries to solve and see two ways to implement it: using a simple variable and functions, and using nodes for a visual representation. ...
change_scene_to_file("res://scenes/menu.tscn") 替换当前场景 销毁当前场景,加载新场景 代码语言:javascript 代码运行次数:0 运行 AI代码解释 var main_root = preload("res://scenes/main.tscn").instantiate() self.get_parent().add_child(main_root) self.queue_free() 延迟执行任务 延迟10秒执行 ...
class_name PowerSystem## In this instance, the system is a Reference that is held by the main Simulation## class and its update functions triggered from there.## It could instead be a Node that is a child of the main game node instead.extendsReference## Dictionary that holds power source...
Learn and master the fundamentals of the Godot Engine 3. Code your first game and start you game development journey! 评分:4.5,满分 5 分4.5(385 个评分) 2,764 个学生 创建者Kaan Alpar 上次更新时间:4/2023 英语 英语[自动] 预览本课程 ...
Godot Engineon your machine. There are several ways to open Godot projects in JetBrains Rider: If the project only uses GdScript, selectFile | Open | Openfrom the main menu, choose the project folder, and clickSelect Folder. If the project uses C#, selectFile | Open | Openfrom the main...
godot_1_sub_menu_4.jpg godot_1_search_api_1.jpg 关于脚本语言编程和使用,这个是一个很长的话题了,暂且到此吧,不过我觉得只要有点编程基础的朋友在 GDScript 脚本上是很容易上手的。后续我必须出个专门的文章,专门介绍一下 GDScript 脚本吧。