It is this branch:https://gitlab.com/atn_games/xsm2-g4/-/tree/test_for_icon_error?ref_type=heads You can see that in xsm2-g4/examples/platformer/platformer_example.tscn Calinouaddedbugtopic:editortopic:pluginlabelsJun 9, 2023
The class reference is also accessible from the Godot editor. We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources. There are also a number of other learning resources provided by the community, such as text and video tutorials,...
funcadd_item(data:Dictionary):varitem=TextureRect.new()item.ignore_texture_size=trueitem.stretch_mode=TextureRect.STRETCH_KEEP_ASPECT_CENTEREDitem.custom_minimum_size=Vector2(32,32)# 设置显示的图片,没有图片数据,则默认显示 icon 图片 item.texture=data.get(Const.Property.IMAGE,preload("res://icon....
Class)] public sealed class CustomNodeAttribute : Attribute { /// /// 节点显示名称 /// public string Name { get; } /// /// 节点基础类型,既Godot自带的节点类型 /// public Type Base { get; } /// /// 类父路径,默认 res://CustomNode/ /// public string Path { get; } ...
class_name AbstractAction, 'res://assets/icons/action-icon.svg' export var debugDrawColor := Color.black # 颜色显示,Debug用 export var resourceName := 'Action' # 名字,Debug用 # 动作的行为方法,每帧都会调用 func act(controller : StateController) -> void: ...
# A file is a class!# 文件即类!# (optional 可选) icon to show in the editor dialogs 设置脚本在编辑器中的图标:@icon("res://path/to/optional/icon.svg")# (optional 可选) class definition 类型属性定义:class_nameMyClass# Inheritance 继承:extendsBaseClass# Member variables 类成员vara=5vars...
class_name AbstractDecision,'res://assets/icons/decision-icon.svg'export var debugDrawColor:=Color.white# 颜色显示,Debug用export var resourceName:='Decision'# 名字,Debug用# 决定的方法,包装在 Transition 中,每帧都会调用# 返回结果决定了切换到的状态func decide(controller:StateController)->bool:return...
那就是,如果再你的网页上找不到上面的代码,就会向下兼容,跟随者苹果的设备支持的touch icons(类似一开头的代码)。...不同的Touch icons 尺寸(接下来讲的基本上是apple 的设备)考虑到不同设备的分辨率以及屏幕材质的问题,为了最佳的显示体验,你可以用sizes标签定义下,如: ...
add_custom_type("MyButton", "Button", preload("button.gd"), preload("icon.png")) func _exit_tree(): # Clean-up of the plugin goes here # Always remember to remove it from the engine when deactivated remove_custom_type("MyButton") ...
Improve RayShape3D icon [92] 换了个icon,箭头小了一点点 Unify item indexing in PopupMenu [93] 全用p_idx Allow GDExtensions to add editor plugins [94] GDExtension也能加编辑器插件,初始化的时候有一个class list注册进去 Add support for extending GLTF with more texture formats and support WebP...