glTF是这样一个JSON文件: {"asset":{"generator":"CL","version":"2.0"},"scene":0,"scenes":[{"nodes":[0]}],"nodes":[{"mesh":0}],"meshes":[{"primitives":[{"attributes":{"POSITION":1,"TEXCOORD_0":2},"indices":0,"material":0}]}],"materials":[{"pbrMetallicRoughness":{"base...
"min": [0, 0] } ], "meshes": [ { "primitives": [ { "attributes": { "POSITION": 1, "TEXCOORD_0": 2 }, "indices": 0 } ] } ], "textures": [ { "source": 0 } ], "images": [ { "uri": "example.png" } ], "materials": [ { "pbrMetallicRoughness": { "baseColor...
glTF loaders are only required to support the following mesh attributes: POSITION, NORMAL, TANGENT, TEXCOORD_0, TEXCOORD_1, COLOR_0, JOINTS_0 and WEIGHTS_0. Output vertex normals If this checkbox is checkmarked then vertex normals will be exported along with the mesh geometry. Vertex norm...
This integer value is used to construct a string in the format TEXCOORD_<set index> which is a reference to a key in mesh.primitives.attributes (e.g. A value of 0 corresponds to TEXCOORD_0). C++ 複製 public: int textCoord; Field Value Int32 Applies to 產品版本 MRTK2 ...
TEXCOORD_n、COLOR_n、JOINTS_n和WEIGHTS_n属性语义属性名称必须采用[semantic]_[set_index]形式,例如TEXCOORD_0、TEXCOORD_1、COLOR_0。索引属性语义的所有索引必须以0 开头并且是连续的正整数:TEXCOORD_0、TEXCOORD_1等。索引不得使用前导零来填充位数(例如,不允许TEXCOORD_01 )。客户端实现应该...
{ "techniques": [ { "program": 0, "attributes": { "a_normal": { "semantic": "NORMAL" }, "a_position": { "semantic": "POSITION" }, "a_texcoord0": { "semantic": "TEXCOORD_0" } }, "uniforms": { "u_ambient": { "type": 35666 }, "u_diffuse": { "type": 35678 }...
{ "techniques": [ { "program": 0, "attributes": { "a_normal": { "semantic": "NORMAL" }, "a_position": { "semantic": "POSITION" }, "a_texcoord0": { "semantic": "TEXCOORD_0" } }, "uniforms": { "u_ambient": { "type": 35666 }, "u_diffuse": { "type": 35678 }, ...
{"NORMAL":"Mesh_45_Normals","POSITION":"Mesh_45_Positions","TEXCOORD_0":"Mesh_45_TEXCOORD_0"},"indices":"Mesh_45_Polygons","material":"blinn3","mode":4}]}},"nodes":{"LOD3sp":{"children":[],"matrix":[0.01,0,0,0,0,0.01,0,0,0,0,0.01,...
Mesh optimization library that makes meshes smaller and faster to render - meshoptimizer/gltf/material.cpp at bffa941d1627e1c6b5b0521a668b19ffa3a0a10a · zeux/meshoptimizer
"texCoord\"" "\"KHR_lights_punctual\"" "\"color\"" "\"intensity\"" "\"type\"" "\"range\"" "\"innerConeAngle\"" "\"outerConeAngle\"" "\"KHR_materials_transmission\"" "\"transmissionFactor\"" "\"transmissionTexture\"" "\"KHR_materials_volume\"" "\"thicknessFactor\"" "\"...