voidWINAPIglPushAttrib( GLbitfield mask ); 參數 mask 遮罩,指出要儲存的屬性。 符號遮罩常數及其相關聯的 OpenGL 狀態如下 (縮排段落清單,其中會儲存哪些屬性) : GL_ACCUM_BUFFER_BIT 累積緩衝區清除值 GL_COLOR_BUFFER_BIT GL_ALPHA_TEST啟用位
void glPushAttrib( GLbitfield mask); Parametersmask A mask that indicates which attributes to save. The symbolic mask constants and their associated OpenGL state are as follows (the indented paragraphs list which attributes are saved): GL_ACCUM_BUFFER_BIT Accumulation buffer clear value GL_COLOR...
glPushAttribtakes one argument, a mask that indicates which groups of state variables to save on the attribute stack. Symbolic constants are used to set bits in the mask.maskis typically constructed by ORing several of these constants together. The special maskGL_ALL_ATTRIB_BITScan be used to...
GL_ENABLE_BIT | GL11.GL_LIGHTING_BIT); RenderHelper.disableStandardItemLighting(); float pitch = entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * rendertime; float rx = entity.frontDirection == 1 ? -1f : entity.frontDirection == 3 ? 1f : 0f; float rz =...
GL_LIGHTING_BIT); GlStateManager.disableLighting(); GlStateManager.enableBlend(); 代码示例来源:origin: PrinceOfAmber/Cyclic public static void glowOn(int glow) { GL11.glPushAttrib(GL11.GL_LIGHTING_BIT); try { lightmapLastX = OpenGlHelper.lastBrightnessX; lightmapLastY = OpenGlHelper.last...
voidWINAPIglPushAttrib( GLbitfield mask ); 参数 mask 指示要保存的属性的掩码。 符号掩码常量及其关联的 OpenGL 状态如下所示, (缩进段落列表) 保存属性: GL_ACCUM_BUFFER_BIT 累积缓冲区清除值 GL_COLOR_BUFFER_BIT GL_ALPHA_TEST启用位 Alpha 测试函数和引用值 ...
voidWINAPIglPushAttrib( GLbitfield mask ); 參數 mask 遮罩,指出要儲存的屬性。 符號遮罩常數及其相關聯的 OpenGL 狀態如下 (縮排段落清單,其中會儲存哪些屬性) : GL_ACCUM_BUFFER_BIT 累積緩衝區清除值 GL_COLOR_BUFFER_BIT GL_ALPHA_TEST啟用位
voidWINAPIglPushAttrib( GLbitfield mask ); 参数 mask 指示要保存的属性的掩码。 符号掩码常量及其关联的 OpenGL 状态如下所示, (缩进段落列表) 保存属性: GL_ACCUM_BUFFER_BIT 累积缓冲区清除值 GL_COLOR_BUFFER_BIT GL_ALPHA_TEST启用位 Alpha 测试函数和引用值 ...
GLbitfield mask ); Parameters mask A mask that indicates which attributes to save. The symbolic mask constants and their associated OpenGL state are as follows (the indented paragraphs list which attributes are saved): GL_ACCUM_BUFFER_BIT ...
GLbitfield mask ); Parameters mask A mask that indicates which attributes to save. The symbolic mask constants and their associated OpenGL state are as follows (the indented paragraphs list which attributes are saved): GL_ACCUM_BUFFER_BIT ...