GL_LIGHTING_BIT GL_COLOR_MATERIAL启用位 GL_COLOR_MATERIAL_FACE值 跟踪当前颜色的颜色材料参数 环境场景颜色 GL_LIGHT_MODEL_LOCAL_VIEWER值 GL_LIGHT_MODEL_TWO_SIDE设置 GL_LIGHTING启用位 为每盏灯启用位 每种光线的环境、漫射和反射强度 每个光的方向、位置、指数和截止角度 ...
GL_ENABLE_BIT GL_ALPHA_TEST flag GL_AUTO_NORMAL flag GL_BLEND flag Enable bits for the user-definable clipping planes GL_COLOR_MATERIAL GL_CULL_FACE flag GL_DEPTH_TEST flag GL_DITHER flag GL_FOG flag GL_LIGHTi where 0 <= i < GL_MAX_LIGHTS GL_LIGHTING flag GL_LINE_SMOOTH flag GL_...
GL_LIGHTING_BIT); GlStateManager.disableLighting(); GlStateManager.enableBlend(); 代码示例来源:origin: PrinceOfAmber/Cyclic public static void glowOn(int glow) { GL11.glPushAttrib(GL11.GL_LIGHTING_BIT); try { lightmapLastX = OpenGlHelper.lastBrightnessX; lightmapLastY = OpenGlHelper.last...
glPushAttribtakes one argument, a mask that indicates which groups of state variables to save on the attribute stack. Symbolic constants are used to set bits in the mask.maskis typically constructed by ORing several of these constants together. The special maskGL_ALL_ATTRIB_BITScan be used to...
GL_HINT_BIT GL_PERSPECTIVE_CORRECTION_HINT設定 GL_POINT_SMOOTH_HINT設定 GL_LINE_SMOOTH_HINT設定 GL_POLYGON_SMOOTH_HINT設定 GL_FOG_HINT設定 GL_LIGHTING_BIT GL_COLOR_MATERIAL啟用位 GL_COLOR_MATERIAL_FACE值 追蹤目前色彩的色彩材質參數 環境場景色彩 ...
GL_LIGHTING_BIT GL_COLOR_MATERIAL启用位 GL_COLOR_MATERIAL_FACE值 跟踪当前颜色的颜色材料参数 环境场景颜色 GL_LIGHT_MODEL_LOCAL_VIEWER值 GL_LIGHT_MODEL_TWO_SIDE设置 GL_LIGHTING启用位 为每盏灯启用位 每种光线的环境、漫射和反射强度 每个光的方向、位置、指数和截止角度 ...
GL_HINT_BIT GL_PERSPECTIVE_CORRECTION_HINT設定 GL_POINT_SMOOTH_HINT設定 GL_LINE_SMOOTH_HINT設定 GL_POLYGON_SMOOTH_HINT設定 GL_FOG_HINT設定 GL_LIGHTING_BIT GL_COLOR_MATERIAL啟用位 GL_COLOR_MATERIAL_FACE值 追蹤目前色彩的色彩材質參數 環境場景色彩 ...
GL_LIGHTING enable bit Enable bit for each light Ambient, diffuse, and specular intensity for each light Direction, position, exponent, and cutoff angle for each light Constant, linear, and quadratic attenuation factors for each light Ambient, diffuse, specular, and emissive color for each material...
GL_LIGHTING enable bit Enable bit for each light Ambient, diffuse, and specular intensity for each light Direction, position, exponent, and cutoff angle for each light Constant, linear, and quadratic attenuation factors for each light Ambient, diffuse, specular, and emissive color for each material...
GLbitfield mask ); Parameters mask A mask that indicates which attributes to save. The symbolic mask constants and their associated OpenGL state are as follows (the indented paragraphs list which attributes are saved): GL_ACCUM_BUFFER_BIT ...