voidInput::update(){if(_minimized){glfwWaitEvents(); }// Reset temporary state (first, last).for(unsignedinti =0; i < GLFW_KEY_LAST+1; ++i){ _keys[i].first =false; _keys[i].last =false; }for(unsignedinti =0; i < GLFW_MOUSE_BUTTON_LAST+1; ++i){ _mouseButtons[i].first =...
@OverridepublicvoidonMouseButton(FocusQuery query,intbutton,intaction,intmods){if(action != GLFW.GLFW_PRESS || button != GLFW.GLFW_MOUSE_BUTTON_LEFT)return;if(!hasWire()) {newWire().connectIn(this); Wire wire = getWire(); WireNode dragNode = wire.getLast(); dragNode.pos.set(getWir...
char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1]; char keys[GLFW_KEY_LAST + 1]; // Virtual cursor position when cursor is disabled double virtualCursorPosX, virtualCursorPosY; GLFWbool rawMouseMotion; _GLFWcontext context; struct { GLFWwindowposfun pos; GLFWwindowsizefun size; GLFWwindowclosefun...
_button_right_pressed = False self._last_mouse_x = 0 self._last_mouse_y = 0 framebuffer_width, _ = glfw.get_framebuffer_size(self.window) window_width, _ = glfw.get_window_size(self.window) self._scale = framebuffer_width * 1.0 / window_width glfw.set_cursor_pos_callback(self....
char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1]; char keys[GLFW_KEY_LAST + 1]; // Virtual cursor position when cursor is disabled double virtualCursorPosX, virtualCursorPosY; GLFWbool rawMouseMotion; _GLFWcontext context; struct { GLFWwindowposfun pos; GLFWwindowsizefun size; GLFWwindowclosefun...
publicbooleanisMouseButtonDown(intbutton){ returnglfwGetMouseButton(window,button)==1; } 代码示例来源:origin: sriharshachilakapati/SilenceEngine /** * <p> This method returns the last state reported for the specified mouse button to the specified window. The ...
{ mouseButtonStates[i] = NO_STATE; }longnow = System.nanoTime();if(now - lastMouseNS > mouseDoubleClickPeriodNS) lastMouseNS =0; }publicstaticbooleankeyDown(intkey){returnactiveKeys[key]; }publicstaticbooleankeyPressed(intkey){returnkeyStates[key] == GLFW_PRESS; }publicstaticboolean...
我们还可以充分利用 GLFW 捕获鼠标功能,设计为在窗口中点击鼠标后捕获鼠标指针,按ESC键后释放鼠标捕获,只有在捕获鼠标指针的状态下才能够左右旋转视角。这时主要用到的 API 是 glfwSetCursorPosCallback() 和 glfwSetMouseButtonCallback()。 经过修改后的 app.hpp 完整代码如下:...
glfwSetMouseButtonCallback(window, MouseButtonCallback);/*通知 GLFW 将我们窗口的上下文设置为当前线程的主上下文了*/glfwMakeContextCurrent(window);/*GLEW 是用来管理 OpenGL 的函数指针的,所以在调用任何 OpenGL 的函数之前我们需要初始化 GLEW*/if( glewInit() !=GLEW_OK ) {throwstd::exception(""); ...
UIPointpoint=last_point; if(action==GLFW.GLFW_PRESS){ switch(button){ caseGLFW.GLFW_MOUSE_BUTTON_1: startDraw(point); break; caseGLFW.GLFW_MOUSE_BUTTON_2: presstime=GLFW.glfwGetTime(); caseGLFW.GLFW_MOUSE_BUTTON_3: startPan(point); ...