void GLFWmousebuttonfun(GLFWwindow* window, int button, int action, int mods): .window就是接受到鼠标按键消息的窗口句柄。 .button就是当前的鼠标键。其中button可以是GLFW_MOUSE_BUTTON_1到GLFW_MOUSE_BUTTON_8中的一个值。 .action就是可以是GLFW_PRESS(按下键),GLFW_RELEASE(松开键),GLFW_REPEAT(连续...
void GLFWmousebuttonfun(GLFWwindow* window, int button, int action, int mods): .window就是接受到鼠标按键消息的窗口句柄。 .button就是当前的鼠标键。其中button可以是GLFW_MOUSE_BUTTON_1到GLFW_MOUSE_BUTTON_8中的一个值。 .action就是可以是GLFW_PRESS(按下键),GLFW_RELEASE(松开键),G...
}elseif(button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS && gMode.Get() == GameMode::TELEPORT) {intx, y;glfwGetMousePos(&x, &y);constChunkCoord *cc = TeleportClick(fHealthBar, _angleHor, renderViewAngle, x, y,true);if(cc !=0) {// printf("TP to chunk %d,%d,%d\...
@OverridepublicvoidonMouseButton(FocusQuery query,intbutton,intaction,intmods){if(action != GLFW.GLFW_PRESS || button != GLFW.GLFW_MOUSE_BUTTON_LEFT) {return; } setValue(!value); } 开发者ID:SmashMaster,项目名称:KraftigAudio,代码行数:9,代码来源:RadioButtons.java 示例6: onMouseButton ▲点...
glfwSetMouseButtonCallback:用于设置鼠标按钮事件的回调函数,并在用户按下或释放鼠标按钮时触发。 glfwSetCursorPosCallback:用于设置鼠标光标位置变化事件的回调函数,并在用户移动鼠标时触发。 glfwSetCursorEnterCallback:用于设置鼠标光标进入或离开窗口的事件回调函数,并在光标进入或离开窗口时触发。
returnglfwGetMouseButton(window,button)==1; } 代码示例来源:origin: sriharshachilakapati/SilenceEngine /** * <p> This method returns the last state reported for the specified mouse button to the specified window. The * returned state is one of {@code GLFW_PRESS} or {@code GLFW_RELEASE}.<...
[英]Instances of this class may be passed to the GLFW#glfwSetMouseButtonCallback method. Type void (*) ( GLFWwindow *window, int button, int action, int mods ) [中]此类的实例可以传递给GLFW#glfwSetMouseButtonCallback方法。###类型 void (*) ( GLFWwindow *window, int button...
GLFW_MOUSE_BUTTON_LEFT)!=GLFW.GLFW_PRESS ) dragged = false; double v = trackSpaceToMouseSpace(value); if ( orientation == HORIZONTAL ) { this.setAbsolutePosition(v-getWidth()/2, getY()); // Limit the position of the thumb if ( this.absolutePosition.x < pos ) this.absolutePosition.x...
publicvoidinvoke(longwindow,intbutton,intaction,intmods){ UIPointpoint=last_point; if(action==GLFW.GLFW_PRESS){ switch(button){ caseGLFW.GLFW_MOUSE_BUTTON_1: startDraw(point); break; caseGLFW.GLFW_MOUSE_BUTTON_2: presstime=GLFW.glfwGetTime(); ...
GLFW_MOUSE_BUTTON_3=2, GLFW_MOUSE_BUTTON_4=3, GLFW_MOUSE_BUTTON_5=4, GLFW_MOUSE_BUTTON_6=5, GLFW_MOUSE_BUTTON_7=6, GLFW_MOUSE_BUTTON_8=7, GLFW_MOUSE_BUTTON_LAST=GLFW_MOUSE_BUTTON_8, GLFW_MOUSE_BUTTON_LEFT=GLFW_MOUSE_BUTTON_1, ...