1.使用https://glad.dav1d.de/生成 glad.h 头文件(用来动态加载Opengl函数指针) 2.下载https://www.glfw.org/glfw 二进制库(GUI库) #defineGLFW_INCLUDE_NONE#include"glad.h"#include<GLFW/glfw3.h>intmain(void){ GLFWwindow* window;/* Initialize the library */if(!glfwInit())return-1;/* Crea...
#define GLFW_INCLUDE_NONE #include <GLFW/glfw3.h> #include <stdio.h> #include <stdlib.h> #include <assert.h> #define CALL(x) (function_name = #x, x) static const char* function_name = NULL; struct allocator_stats { size_t total; size_t current; size_t maximum; }; static void...
程序如下: #include<glad/gl.h>#define GLFW_INCLUDE_NONE#include<GLFW/glfw3.h>intmain(void){//1.创建窗口和contextGLFWwindow*window;if(!glfwInit())exit(EXIT_FAILURE);//1.1.指定context的属性glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR,2);glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR,0);//1.2.指定...
新建一个cpp文件 #defineGLFW_INCLUDE_NONE#ifdef_WIN32#include<windows.h>#endif#include<iostream>#include<gl/GL.h>#include<GLFW/glfw3.h>intmain(){ GLFWwindow* window;// Initialize glfw3if(!glfwInit()) {return-1; }// create a windowwindow =glfwCreateWindow(640,480,"hello",NULL,NULL);i...
#include <GLFW/glfw3.h> #include <iostream> #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> class App { private: const int SCR_WIDTH = 1920; const int SCR_HEIGHT = 1080; public: static App *the_app; float aspect; ...
我正在用vulkan和glfw开发一个游戏引擎。正如所指出的,对于glfw,有一堆宏可以包含OpenGL/OpenGL /Vulkan。既然它现在包含在vulkan中,我如何设置glfw来包含vulkan-hpp。我只是需要放置GLFW_INCLUDE_NONE并添加#include <vulkan/vulkan.hpp>,还是需要实现其他的东西?
#ifndef WINDOW_H #define WINDOW_H #include "GLFW/glfw3.h" #define GLFW_INCLUDE_NONE static GLFWwindow* window; int Window_init(int width, int height, char* title); void Window_update(); int Window_init(int width, int height, char* title){ if (!glfwInit())return 0; glfwWindowHint...
我正在用vulkan和glfw开发一个游戏引擎。正如这里所指出的,有了glfw,就有一堆宏包含OpenGL/opengles/Vulkan。既然它现在包含在vulkansdk中,那么如何设置glfw以包含vulkan-hpp。我是只需要放入GLFW_INCLUDE_NONE并添加#include <vulkan/vulkan.hpp>还是需要实现其他东西?
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G_TYPE_NONE, 1, G_TYPE_UINT); 1. 2. 3. 4. 5. 6. 7. 8. 9. } g_signal_new中的其它参数在简单功能不会用到,我们只需要使用第一个和最后两个参数。 第一个参数是信号的名字,与XML文件匹配,此处注意,XML中是“SayHi”,在此处信号名会被转换为“say_hi”,规则基本就是大写转小写、单词间加...