(window); // 获取窗口大小 int width, height; glfwGetWindowSize(window, &width, &height); // 打印窗口大小 printf("Window size: %d x %d\n", width, height); // 主循环 while (!glfwWindowShouldClose(window)) { // 渲染逻辑 // 交换缓冲区 glfwSwapBuffers(window); // 处理事件 glfwPoll...
defon_pos(window,x, y):hdpi_factor = float(glfw.glfwGetFramebufferSize(window)[0]/glfw.glfwGetWindowSize(window)[0]) g_pool.gui.update_mouse(x*hdpi_factor,y*hdpi_factor)ifg_pool.u_r.active_edit_pt: pos = normalize((x,y),glfw.glfwGetWindowSize(main_window))ifg_pool.flip: pos =...
glfwGetWindowSize(window, &windowed_width, &windowed_height); glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate); } } if (nk_button_label(nk, "Maximize")) glfwMaximizeWindow(window); if (nk_button_label(nk, "Iconify")) glfwIconifyWindow(window)...
Window window =newWindow(windowID, handle.width, handle.height); GLFW.glfwSetWindowPos(windowID, Variables.X, Variables.Y);int[] h =newint[1];int[] w =newint[1]; GLFW.glfwGetFramebufferSize(windowID, w, h); window.framebufferHeight = h[0]; window.framebufferWidth = w[0]; GLFW....
我使用的是非直接缓冲区,而LWJGL GLFW出价只支持直接的。使用直接缓冲区可以正常工作:
我们进行手动的编写close()方法进行关闭,然而,每次这些写会造成代码冗余不优雅,JDK中对于释放资源有...
4.void glfwGetWindowSize(GLFWwindow* window, int* width, int* height):获取窗口当前的尺寸大小。 .window表示操作的窗口句柄。 .width和height表示保存窗口宽高大小的地址。 5.GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun):设置一个新的窗口大小回调函数cbfun给指...
nglfwGetWindowSize(handle,memAddress(size),memAddress(size)+Integer.BYTES); returnthis.size.set(size.get(0),size.get(1)); } 代码示例来源:origin: org.lwjgl.osgi/org.lwjgl.glfw /** * Retrieves the size, in screen coordinates, of the client area of the specified window. If you wish ...
glfwGetWindowPos(window, &n, NULL); returnn; } // 窗口右边位置 inttop()const { intn; glfwGetWindowPos(window, NULL, &n); returnn; } // 窗口宽度 intwidth()const { intn; glfwGetWindowSize(window, &n, NULL); returnn; } // 窗口高度 ...
glfwGetWindowPos(window.getWindowHandle(), tmpBuffer, tmpBuffer2); int windowX = tmpBuffer.get(0); int windowY = tmpBuffer2.get(0); GLFW.glfwGetWindowSize(window.getWindowHandle(), tmpBuffer, tmpBuffer2); int windowWidth = tmpBuffer.get(0); int windowHeight = tmpBuffer2.get(0); int ...