std::cout <<"Now, Screen number is "<< monitorCount << std::endl;for(inti=0; i<monitorCount; i++){intscreen_x, screen_y;constGLFWvidmode * mode =glfwGetVideoMode(pMonitor[i]); std::cout <<"Screen size is X = "<< mode->width <<", Y = "<< mode->height << std::end...
windows[i] = glfwCreateWindow(size, size, "Multi-Window Example", NULL, NULL); if (!windows[i]) { glfwGetError(&description); printf("Error: %s\n", description); glfwTerminate(); exit(EXIT_FAILURE); } glfwSetWindowPos(windows[i], xpos + size * (1 + (i & 1)), ypos + size ...
glfwGetMonitorPhysicalSize函数用于获取指定显示器的物理尺寸(单位为毫米)。它的原型如下: 参数说明: monitor:要获取物理尺寸的显示器对象。 widthMM:用于存储显示器宽度的变量的指针。 heightMM:用于存储显示器高度的变量的指针。 示例代码: 示例代码: glfwGetVideoMode函数用于获取指定显示器的视频模式,包括分辨率、刷...
public static void getScreenSize(ref int width, ref int height) ParametersTypeNameDescription System.Int32 width System.Int32 height getWindow()Declarationpublic static void *getWindow() ReturnsTypeDescription System.Void* getWindowFrameSize(ref Int32, ref Int32, ref Int32, ref Int32)...
screen_x = mode->width; screen_y = mode->height; std::cout <<"Screen size is X = "<< screen_x <<", Y = "<< screen_y << std::endl;if(screen_x==1920&& screen_y==1080){ holographic_screen = i; } } std::cout << holographic_screen << std::endl; ...
GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); 获取monitor的工作区,返回的是屏幕坐标的位置,左上角和size的值。工作区是屏幕中没有系统任务条的区域,如果系统没有任务条,就是全屏幕。 GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* ...
GLFWAPI uint64_t glfwGetTimerFrequency(void); 获取帧率单位是Hz 缓冲区交换: GLFWAPI void glfwSwapBuffers(GLFWwindow* window); 交换窗口的前后缓冲区,如果交换间隔大于0,交换缓冲区之前GPU驱动会等待specified number of screen updates GLFWAPI void glfwSwapInterval(int interval); ...
全屏窗口覆盖显示器的整个显示区域,没有边框或装饰。要创建全屏窗口(Full screen windows),执行以下代码: GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL); 使用glfwSetWindowMonitor函数设置显示器可以使窗口模式变为全屏显示,取消设置的话可以使全屏显示转换为窗口显示...
();// Define the viewport dimensionsintwidth,height;glfwGetFramebufferSize(window,&width,&height);glViewport(0,0,width,height);// Build and compile our shader program// Vertex shaderGLuint vertexShader=glCreateShader(GL_VERTEX_SHADER);glShaderSource(vertexShader,1,&vertexShaderSource,NULL);gl...
GLFWwindowglfwGetCurrentWindow( void ); voidglfwCloseWindow( GLFWwindow window ); voidglfwSetWindowTitle( GLFWwindow, const char*title ); voidglfwGetWindowSize( GLFWwindow, int*width, int*height ); voidglfwSetWindowSize( GLFWwindow, int width, int height ); ...