GL_EXT_shader_framebuffer_fetch_non_coherent 是OpenGL ES 的一个扩展,它允许在片段着色器(Fragment Shader)中读取前一帧缓冲区(Framebuffer)的数据。这个扩展与 GL_EXT_shader_framebuffer_fetch 类似,但提供了对非相干(non-coherent)读取的支持,即不保证读取的数据与前一帧完全同步。 详细说明 扩展名称:GL_EX...
提示'GL_EXT_shader_framebuffer_fetch' : extension is not supported: D/skia (14043): Shader compilation error D/skia (14043): --- D/skia (14043): 1 #version 300 es D/skia (14043): 2 D/skia (14043): 3 #extension GL_EXT_shader_framebuffer_fetch : require D/skia (14043): 4 pre...
Since things appear to work properly if I add#extension GL_EXT_shader_framebuffer_fetch: enableto my shader despite it not being in the extensions list, I think all that is needed is to add it into the extensions list (and removethe commentsaying it's not supported). Based on skimming ...