GL_CODE_COMBINATIONS contains valid account combinations for each accounting flexfield structure within the Oracle Fusion General Ledger application.
GL_CODE_COMBINATIONS GL_CODE_COMBINATIONS_ GL_CONCURRENCY_CONTROL GL_CONCURRENT_SCHEDULES GL_CROSS_RATE_RULE_DTLS GL_CROSS_RATE_RULE_DTLS_ GL_CROSS_RATE_TEMP GL_CROSS_VALIDATION_RULES_INT GL_DAILY_BALANCES GL_DAILY_CONVERSION_TYPES GL_DAILY_CONVERSION_TYPES_ GL_DAILY_POST_INT GL_DAILY_POST_INT...
Can the view 'GL_CODE_COMBINATIONS_KFV' be used in Oracle Custom Reports (to display concatenated segment value in report output)> E-trm shows Oracle does not support this view while the below document from Oracle uses GL_CODE_COMBINATIONS_KFV view Oracle E-Business Suite Flexfields Guide Rel...
WebGL初始化流程包含获取Canvas元素、创建渲染上下文、编译链接着色器、建立数据缓冲区、配置顶点属性、设置视口尺寸等六个必要步骤,其中上下文创建时的抗锯齿参数配置直接影响最终渲染质量。模型视图矩阵与投影矩阵的矩阵乘法顺序遵循列主序规则,矩阵堆栈操作需注意入栈出栈平衡,错误的使用会导致坐标系混乱。多重纹理实现需...
For a WebGL developer this means designing your code to run on high-end hardware that can render millions of triangles, or on a low-end device where 1000 triangles is the limit.To allow your 3D scene to run on a small device, you can use some of these strategies to address this ...
glcode This package provides Gleam bindings to Erlang's code module. With this library, hot module reloading and introspection into module internals is possible.About Gleam bindings to Erlang's code module Resources Readme License Apache-2.0 license Activity Custom properties Stars 7 stars ...
glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(egl_display, sfc); } pthread_spin_lock(&bufferLock); while ((buf = LorieBufferList_first(&addedBuffers))) { // These buffers are not yet attached to GL, it is safe to release them 0 comments on commit 4755b02 Please sign in to commen...
SPECIAL_GL_CODE_ID SPECIAL_GL_CODE_TEXT _allFields _keyFields _keys Variables Const ALL_FIELDS ALL_FIELDS: AllFields<SpecialGlCode> = ... Defined in packages/vdm/trial-balance-service/SpecialGlCode.ts:115 All fields selector. Const FINANCIAL_ACCOUNT_TYPE FINANCIAL_ACCOUNT_...
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如果你想了解内置变量gl_PointCoord表示的坐标含义,就需要了解WebGL绘制函数gl.drawArrays()的绘制模式参数gl.POINTS。 绘制函数gl.drawArrays()绘制模式参数设置为点渲染模式gl.POINTS,WebGL会把顶点渲染为一个方形区域,在顶点着色器代码中可以通过内置变量gl_PointSize设置顶点渲染的方向区域像素大小。