[Android.Runtime.Register("GL_MAX_CUBE_MAP_TEXTURE_SIZE")]publicconstintGlMaxCubeMapTextureSize =34076; Field Value Value = 34076 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by theAndroid Open Source Projectand used according ...
Learn more about the Android.Opengl.GLES11Ext.GlMaxCubeMapTextureSizeOes in the Android.Opengl namespace.
TEXTURE_CUBE_MAP_NEGATIVE_X GLenum 是 TEXTURE_CUBE_MAP_POSITIVE_Y GLenum 是 TEXTURE_CUBE_MAP_NEGATIVE_Y GLenum 是 TEXTURE_CUBE_MAP_POSITIVE_Z GLenum 是 TEXTURE_CUBE_MAP_NEGATIVE_Z GLenum 是 MAX_CUBE_MAP_TEXTURE_SIZE GLenum 是 TEXTURE0 GLenum 是 TEXTURE1 GLenum 是 TEXTURE2 GLenum 是 TE...
TEXTURE_CUBE_MAP_NEGATIVE_X GLenum 是 TEXTURE_CUBE_MAP_POSITIVE_Y GLenum 是 TEXTURE_CUBE_MAP_NEGATIVE_Y GLenum 是 TEXTURE_CUBE_MAP_POSITIVE_Z GLenum 是 TEXTURE_CUBE_MAP_NEGATIVE_Z GLenum 是 MAX_CUBE_MAP_TEXTURE_SIZE GLenum 是 TEXTURE0 GLenum 是 TEXTURE1 GLenum 是 TEXTURE2 GLenum 是 TEXTU...
这里的GL_MAX_TEXTURE_SIZE和GL_MAX_CUBE_MAP_TEXTURE_SIZE,都可以通过glGet这个API获取到。而且还有,假如图像的宽或者高不是2的幂,那么有个专业术语叫做NPOT,non power of two。在OpenGL ES2.0中NPOT的texture 同样的format在OpenGL ES2.0中,将对应相同的internalformat,比如format GL_RGBA就对应着internalformat...
GL_INVALID_VALUE may be generated if level is greater than log2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE. GL_INVALID_VALUE is generated if xoffset<−b, (xoffset+width)>(w−b), yoffset<−b, or (yoffset+height)>(h−b), where w is the GL_TEXTURE_WIDTH...
Learn more about the Android.Opengl.GLES20.GlFramebufferAttachmentTextureCubeMapFace in the Android.Opengl namespace.
GlMaxCubeMapTextureSizeOes GlMaxPaletteMatricesOes GlMaxRenderbufferSizeOes GlMaxTextureMaxAnisotropyExt GlMaxVertexUnitsOes GlMirroredRepeatOes GlModelviewMatrixFloatAsIntBitsOes GlNoneOes GlNormalMapOes GlProjectionMatrixFloatAsIntBitsOes GlReflectionMapOes GlRenderbufferAlphaSizeOes GlRenderbufferBindingOes ...
对于函数名中含有Proj的函数来说,texture的坐标(coord.s,coord.t)会先除以coord的最后一个坐标。对于vec4这种变种来说,坐标的第三个元素直接被忽略。 vec4 textureCube (samplerCube sampler, vec3 coord)vec4 textureCube (samplerCube sampler, vec3 coord, float bias)vec4 textureCubeLod (samplerCube ...
); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, 0); // now load the textures from TGA files and make them available to OpenGL TgaLoader * tgaLoader = new TgaLoader(); string texturefilenames[] = {"back", "front"