首先我们修改下纹理的数据格式,将GL_LUMINANCE改为GL_RED,将GL_LUMINANCE_ALPHA改为GL_RG,完整代码如下: voidYUVRenderOpengl::setYUVData(void*y_data,void*uv_data,intwidth,intheight,intyuvType){ //准备y数据纹理 glGenTextures(1,&y_textureId); glActiveTexture(GL_TEXTURE2); glUniform1i(y_textureSam...
详细了解 Javax.Microedition.Khronos.Opengles 命名空间中的 Javax.Microedition.Khronos.Opengles.GL11.GlLuminanceAlpha。
V var GL_LUMINANCE32F_EXT: Int32 V var GL_LUMINANCE8_ALPHA8_EXT: Int32 V var GL_LUMINANCE8_EXT: Int32 V var GL_LUMINANCE_ALPHA: Int32 V var GL_LUMINANCE_ALPHA16F_EXT: Int32 V var GL_LUMINANCE_ALPHA32F_EXT: Int32 V var GL_MAP_FLUSH_EXPLICIT_BIT_EXT: Int32 V var GL_MAP_INV...
V var GL_LUMINANCE8_EXT: Int32 V var GL_LUMINANCE_ALPHA: Int32 V var GL_LUMINANCE_ALPHA16F_EXT: Int32 V var GL_LUMINANCE_ALPHA32F_EXT: Int32 V var GL_MAP_FLUSH_EXPLICIT_BIT_EXT: Int32 V var GL_MAP_INVALIDATE_BUFFER_BIT_EXT: Int32 V var GL_MAP_INVALIDATE_RANGE_BIT_EX...
Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlLuminanceAlpha'. This class will be removed in a future release. C# 複製 [Android.Runtime.Register("GL_LUMINANCE_ALPHA")] [System.Obsolete("Use 'Javax.Microedition.Khronos.Opengles.IGL10.GlLuminanceAlpha'. This class will be removed in a ...
* GL_ALPHA: RGBA = (0, 0, 0, X) * GL_LUMINANCE: RGBA = (X, X, X, 1) * GL_INTENSITY: RGBA = (X, X, X, X) In other words, if we interpret the alpha as transparency, GL_ALPHA would represent a completely black texture with varying transparency, GL_LUMINANCE is an opaque ...
gl.LUMINANCE_ALPHA(L、L、L,透明度)、 流明:表示我们感知到的物体表面的亮度,等于红绿蓝颜色分量值的加权平均来计算流明 第四个参数:纹理的数据格式,必须与第三个参数相同 第五个参数:纹理数据格式 UNSIGNED_BYTE:表示无符号整形,每一个颜色分量占据1字节 ...
[Android.Runtime.Register("GL_LUMINANCE_ALPHA")]publicconstintGlLuminanceAlpha =6410; Field Value Value = 6410 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by theAndroid Open Source Projectand used according to terms described in...
GL10.GlLuminanceAlpha Field Learn 发现 产品文档 开发语言 主题 登录 版本 .NET Android API 34 GL11 GL11Ext GL11ExtensionPack IGL IGL10 IGL10Ext IGL11 IGL11Ext IGL11ExtensionPack Javax.Net Javax.Net.Ssl Javax.Security.Auth Javax.Security.Auth.Callback...
LUMINANCE_ALPHA: 0x190A, UNSIGNED_SHORT_4_4_4_4: 0x8033, UNSIGNED_SHORT_5_5_5_1: 0x8034, UNSIGNED_SHORT_5_6_5: 0x8363, FRAGMENT_SHADER: 0x8B30, VERTEX_SHADER: 0x8B31, MAX_VERTEX_ATTRIBS: 0x8869, MAX_VERTEX_UNIFORM_VECTORS: 0x8DFB, ...