GL_FOG If enabled, blend a fog color into the posttexturing color. See glFog.GL_LIGHTi If enabled, include light i in the evaluation of the lighting equation. See glLightModel and glLight.GL_LIGHTING If enabled, use the current lighting parameters to compute the vertex color or index. ...
GL_FOG_INDEX paramsreturns one value, the fog color index. SeeglFog. GL_FOG_MODE paramsreturns one value, a symbolic constant indicating which fog equation is selected. SeeglFog. GL_FOG_START paramsreturns one value, the start factor for the linear fog equation. SeeglFog. GL_FRONT_FACE par...
setFog() caret-right getFog() caret-right setSnow() EXPERIMENTAL caret-right getSnow() EXPERIMENTAL caret-right setRain() EXPERIMENTAL caret-right getRain() EXPERIMENTAL caret-right setColorTheme() caret-right setImportColorTheme() caret-right setCamera() caret-right getCamera() caret-right Fea...
Disabled unsupported Fog rendering, for Terrain3D on Globe (#4963) Fix issue where raster tile source won't fetch updates following request error (#4890) Fix 3D models in custom layers not being properly occluded by the globe (#4817) Fix issue where raster tiles were not rendered correctly ...
glcltFogfv , glcltFogi , glcltFogiv , glcltFrontFace , glcltHint , glcltLightf , glcltLightfv , glcltLighti , glcltLightiv , glcltLightModelf , glcltLightModelfv , glcltLightModeli , glcltLightModeliv , glcltLineStipple ,
Add custom fog to a map Customize atmospheric styling with setFog. Add custom icons with Markers Add custom marker icons to your map. Add custom vector icons Add custom vector icons with dynamically defined color. Add hillshading Add raster hillshading to a map. Add live realtime data...
The glColorTableEXT function applies texture mapping, fog, and all the fragment operations before writing the fragments to the framebuffer. GL_RED Each pixel is a single red component. The glColorTableEXT function converts this component to the internal format in the same way that the red ...
Texture mapping, fog, and all the fragment operations are applied before the fragments are written to the frame buffer. GL_LUMINANCE Each pixel is a single luminance component. This component is converted to the internal floating-point format in the same way as the red component of an RGBA ...
GL_FOGIf enabled, blend a fog color into the post-texturing color. SeeglFog. GL_INDEX_LOGIC_OPIf enabled, apply the current logical operation to the incoming index and color buffer indices. SeeglLogicOp. GL_LIGHTiIf enabled, include lightiin the evaluation of the lighting equation. SeeglLig...