case GL_STACK_OVERFLOW: error = "STACK_OVERFLOW"; break; case GL_STACK_UNDERFLOW: error = "STACK_UNDERFLOW"; break; case GL_OUT_OF_MEMORY: error = "OUT_OF_MEMORY"; break; case GL_INVALID_FRAMEBUFFER_OPERATION: error = "INVALID_FRAMEBUFFER_OPERATION"; break; } std::cout << error <...
OpenGL中,glGetError的返回值含义: 所有的返回值有: GL_NO_ERROR :(0)当前无错误值 GL_INVALID_ENUM :(1280)仅当使用非法枚举参数时,如果使用该参数有指定环境,则返回 GL_INVALID_OPERATION GL_INVALID_VALUE :(1281)仅当使用非法值参数时,如果使用该参数有指定环境,则返回 GL_INVALID_OPERATION GL_INVALID_...
E/OpenGLRenderer: Error:glFinish::execution failed E/OpenGLRenderer: GL error: Out of memory! in logcat. Now, I really don't think this is because the application really uses much memory (it only has 1 texture, 2 FBOs the size of the screen, no fonts, nothing else I can think ...
GL_OUT_OF_MEMORY 没有足够的内存来执行函数。 在记录此错误后,OpenGL 的状态未定义,错误标志的状态除外。 请注意,如果在对glBegin的调用与glEnd的相应调用之间调用glGetError,则返回GL_INVALID_OPERATION。 备注 每个可检测的错误都分配有一个数字代码和符号名称。 发生错误时,错误标志将设置为相应的错误代码值。
OpenRA.Game.RenderTick() bei OpenRA.Game.Loop() bei OpenRA.Game.Run() bei OpenRA.Program.Run(String[] args) bei OpenRA.Program.Main(String[] args) ___ GL Error: OutOfMemory bei OpenRA.Renderer.Sdl2.ErrorHandler.CheckGlError() bei OpenRA.Renderer.Sdl2.Texture.SetData(Byte[] colors...
在下文中一共展示了WebGLContext::ErrorOutOfMemory方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。 示例1: scopedFB ▲点赞 9▼ //...这里部分代码省略...fallbackReason ="non-zero UNPACK_SKIP_* not yet support...
When an error flag is set, results of a GL operation are undefined only if GL_OUT_OF_MEMORY has occurred. In all other cases, the command generating the error is ignored and has no effect on the GL state or frame buffer contents. If the generating command returns a value, it returns ...
I get gl error 0x505 (out of memory) when drawing elements for seemingly no reason. I have a lot of free GPU memory when this happens. Eventually, aftor a lot of this errors i get this crash: https://pastebin.com/8HDkqVqj. Please help. ...
It's giving me error value 1285, and the error call that gets the error is the one labeled "After render". (exitOnGLError() is an error checking method). Error 1285 apparently means "Out of memory" which is patently absurd since I'm using a 1 megabyte image file and...I just can...
Platform: Android Mapbox SDK version: current mapbox master branch SHA: c880560 Saw crash error in Fabric, while gave application to test users: Fatal Exception: java.lang.Error glClear(mask): Error GL_OUT_OF_MEMORY at /Users/jonas/Proje...