program;if(vert!=null)vertId=createShader(vert,VERT);if(frag!=null)fragId=createShader(frag,FRAG);program=ARBShaderObjects.glCreateProgramObjectARB();if(program==0)return0;if(vert!=null)ARBShaderObjects.glAttachObjectARB(program,vertId);if(frag!=null)ARBShaderObjects.glAttachObjectARB(program,f...
privatestaticintcreateShader(Stringfilename,intshaderType){intshader=0;try{shader=ARBShaderObjects.glCreateShaderObjectARB(shaderType);if(shader==0)return0;ARBShaderObjects.glShaderSourceARB(shader,readFileAsString(filename));ARBShaderObjects.glCompileShaderARB(shader);if(ARBShaderObjects.glGetObjectParameter...
初学Opengl的过程中,第一次编写着色器显示layout (location) requires ” #extension GL_ ARB_ separate_ shader_ objects : enable before use or or #version410 和gl_Position is not accessible in this profile 最后发现是 GLuint programID = LoadShaders( “SimpleVertexShader.vertexshader”, “SimpleFrag...
shader=ARBShaderObjects.glCreateShaderObjectARB(shaderType); if(shader==0) return0; ARBShaderObjects.glShaderSourceARB(shader,readFileAsString(filename)); ARBShaderObjects.glCompileShaderARB(shader); if(ARBShaderObjects.glGetObjectParameteriARB(shader,ARBShaderObjects.GL_OBJECT_COMPILE_STATUS_ARB)==GL11...
GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote ...
glDeleteObjectARB(hFragmentShader);returnNULL; }// Compile themglCompileShaderARB(hVertexShader);glCompileShaderARB(hFragmentShader);// Check for errorsglGetObjectParameterivARB(hVertexShader, GL_OBJECT_COMPILE_STATUS_ARB, &testVal);if(testVal == GL_FALSE) ...
示例2: Shader ▲点赞 2▼ importorg.lwjgl.opengl.ARBShaderObjects;//导入方法依赖的package包/类publicShader(Asset vertex, Asset fragment){// Creates the vertex shader from the asset.this.vertex = ShaderHelper.INSTANCE.create(vertex, ShaderType.VERTEX);// Creates the fragment shader from the asset...
This tool uses OpenGL 4.5 together with pixel synchronization (GL_ARB_fragment_shader_interlock) to render these data sets. It was created for the paper "A Comparison of Rendering Techniques for 3D Line Sets with Transparency" (submitted to TVCG). IMPORTANT NOTICE: This tool was created as a...
(Tested) Double Precision FP64 in GLSL: Julia Explorer Demo Continue reading» Continue reading»
Here we have 2 variants: either there is no video card (please check this and write, if there is one) or the work is performed in RDP (remote Desktop) mode. In that case please try to use Vectorization with another device (either GDI or OpenGL)....