如果OpenGL低于这一版本,你可以可以查询ARB_debug_output或者AMD_debug_output拓展来获取它的功能。注意OS X好像不支持调试输出功能(从网上看到的,我暂时还没有测试。如果我错了请告诉我一下) 要想开始使用调试输出,我们先要在初始化进程中从OpenGL请求一个调试输出上下文。这个进程根据你的窗口系统会有所不同,这里...
GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_deri...
GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_...
glgpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1glgpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1clgpu[0].CLPlatformVersion="2.0 AMD-APP (2482.5)"clgpu[0].CLDeviceVersion="2.0 AMD-APP (2482.5)"clg...
(pbrown 'at' nvidia.com) Slawomir Grajewski, Intel Dominik Witczak, Mobica Jesse Hall, Google Maurice Ribble, Qualcomm Bill Licea-Kane, Qualcomm Graham Connor, Imagination Ben Bowman, Imagination Jonathan Putsman, Imagination Contributors to ARB_geometry_shader4 Notice Copyrig...
我尝试使用几何体着色器将点转换为线段(从GL_POINTS到GL_LINE_STRIP),但没有显示任何线段。如果我将输入更改为GL_LINES,并只重复顶点,那么我就会得到我期望的行为。/usr/bin/python from OpenGL.GLU import *from OpenGL.GL.ARB.geometry_shader4import * f 浏览1提问于2010-10-15得票数 2 ...
(jessehall 'at' google.com) Dominik Witczak, Mobica Jan-Harald Fredriksen, ARM Maurice Ribble, Qualcomm Vineet Goel, Qualcomm Alex Chalfin, ARM Graham Connor, Imagination Ben Bowman, Imagination Jonathan Putsman, Imagination Slawomir Grajewski, Intel Contributors to ARB_t...
glGenBuffer(GLsizein,GLuint*buffers);glBindBuffer(GLenumtarget,GLuintbuffer);glBufferSubData(GLenumtarget,GLintptroffset,GLsizeiptrsize,constGLvoid*data);goBufferData(GLenumtarget,GLsizeiptrARBsize,constvoid*data,GLenumusage); 正常创建一个VBO、VAO、EBO、IBO,能减少Static绘制任务时CPU与GPU数据的交互,能...
Save all OpenGL function calls to text or XML format with the option to log individual frames. Run time shader edit. Display shader usage and edit the shaders at run time. Supports ARB VP/FP/GLSL and NV VP/FP Free camera. Fly around the geometry sent to the graphics card and enable/...
开发浏览器时遇到了flash的问题,网上搜了下,解决的方法基本是加npapi、ppapi,一开始奔着ppapi去的,...