gl4.glNamedBufferStorage(bufferName.get(Buffer.VERTEX), vertexSize, vertexBuffer,0); gl4.glNamedBufferStorage(bufferName.get(Buffer.TRANSFORM), uniformBlockSize,null, GL_MAP_WRITE_BIT); }else{ gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT)); gl4.glBufferStorage(GL...
glBindRenderbuffer(GL_RENDERBUFFER, m_rboID);glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, w, h);// create a texture objectglGenTextures(1, &m_pointTexID);// bind it to make it activeglBindTexture(GL_TEXTURE_2D, m_pointTexID);// set paramsglTexParameterf(GL_TEXTURE_2D,...
包路径:javax.media.opengl.GL 类名称:GL 方法名:glRenderbufferStorage GL.glRenderbufferStorage介绍 [英]Entry point to C language function:void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) Part ofGL_ES_VERSION_2_0,GL_ARB_framebuffer_object,GL_VERSION_...
同时有些是用到其他资源,jvm也不会进行回收,类似Io流中的FileInputStream使用到了硬盘资源,垃圾回收器...
方法名:glRenderbufferStorage GL.glRenderbufferStorage介绍 [英]Entry point to C language function:void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) Part ofGL_ES_VERSION_2_0,GL_ARB_framebuffer_object,GL_VERSION_3_0;GL_OES_framebuffer_object ...
我正在采用我之前使用的一个简单的OpenGL应用程序,该应用程序具有二十面体并将其更改为渲染为纹理,然后在屏幕上绘制该纹理。不知何故,在渲染到纹理的过程中,当我调用glClear(GL_COLOR_BUFFER_BIT |GL_DEPTH_BUFFER_BIT);我的整个纹理都被我的glClearColor着色了。这是我的全部内容: ...
PFNGLTEXSTORAGE2DPROC gl_TexStorage2D = NULL; // GL4.4 PFNGLCLEARTEXIMAGEPROC gl_ClearTexImage = NULL; PFNGLBUFFERSTORAGEPROC gl_BufferStorage = NULL; // GL_ARB_bindless_texture (GL5?) PFNGLGETTEXTURESAMPLERHANDLEARBPROC gl_GetTextureSamplerHandleARB = NULL; PFNGLMAKETEXTUREHANDLERESIDENTARB...
首先介绍了OpenGL ES 2.0的基本知识,然后通过一个实例展示了如何使用OpenGL ES 2.0实现一个三角形在...
GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader ...
glBindBufferARB glBindBufferBase glBindBufferBaseEXT glBindBufferOffsetEXT glBindBufferRange glBindBufferRangeEXT glBindFragDataLocationEXT glBindFramebuffer glBindFramebufferEXT glBindProgramARB glBindRenderbuffer glBindRenderbufferEXT glBindTexture glBindVertexArrayAPPLE glBitmap glBlendColor glBlendColorEX...