另外,开启一个新的 Unity 项目时,放一个适用于大多数场景的 .gitattributes 也可以一开始规避一些坑。你可以从下面这位大佬拿到他整理的一个 .gitattribute 文件。 .gitattributes for Unity3D with git-lfs 参考资料 unity5 - What is a .meta file and why does Unity cr
LICENSE.md Lua.gitattributes Matlab.gitattributes ObjectiveC.gitattributes Pascal.gitattributes Perl.gitattributes Python.gitattributes R.gitattributes README.md Rails.gitattributes Servoy.gitattributes Swift.gitattributes Unity.gitattributes VisualStudio.gitattributes Web.gitattributes READ...
Fork25 Star23 Breadcrumbs Unity-Mirror-Reflection-Example / Latest commit QianMo Added .gitattributes & .gitignore files Mar 26, 2015 4d7fa8a·Mar 26, 2015 History History File metadata and controls 17 lines (15 loc) · 378 Bytes Raw
是的,对于任何与Git相关的设置(eol,diff,merge filters,content filters,.),你希望仓库的任何协作...
如果你想包含shell脚本或批处理文件,你绝对需要一个.gitattributes文件,因为POSIX shell不接受CR作为行尾...
# Git LFS rules for Unreal Engine project # # This file contains rules that control how Git handles binary and text files, including line endings # # Make sure Windows batch files preserve CR/LF line endings, otherwise they may not be able to execute. Windows # batch files require...
Rails.gitattributes Rust.gitattributes Servoy.gitattributes Swift.gitattributes TinaCMS.gitattributes Unity.gitattributes Vim.gitattributes Web.gitattributes check.shBreadcrumbs gitattributes/ Java.gitattributesLatest commit Cannot retrieve latest commit at this time. HistoryHistory File metadata and controls Code Blam...
Code Issues Pull requests Unity project, with git-lfs, .gitignore and .gitattributes setup. gitignore git-lfs template unity gitattributes Updated Jul 8, 2023 C# iDoka / eda-scripts Star 26 Code Issues Pull requests Collect of various scripts for helping work with EDA-tools (ASIC, FPGA...
Original file line numberDiff line numberDiff line change @@ -0,0 +1,72 @@ # This .gitignore file should be placed at the root of your Unity project directory # # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore # /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/...
# When text is set to "auto", the path is marked for automatic end-of-line normalization. # If git decides that the content is text, its line endings are normalized to LF on checkin. # Set in case people don't have core.autocrlf set. * text=auto *.sh text eol=lf # Unity spec...