GetKey(KeyCode.W)) { print("按下键盘w"); } if (Input.GetKey("f5")) { print("按下键盘f5"); } if (Input.GetKeyDown(KeyCode.S)) { print("按下键盘s"); } if (Input.GetKeyDown("d")) { print("按下键盘d"); } if (Input.GetKeyUp(KeyCode.Q)) { print("按下键盘q"); ...
也就是说,下面的写法是错误的: usingUnityEngine;publicclassTest:MonoBehaviour{voidFixedUpdate(){if(Input.GetKeyDown(KeyCode.Space)){//Action} } } 1 2 3 4 5 6 7 8 9 正确的写法是: usingUnityEngine;publicclassTest:MonoBehaviour{boolaction =false;voidUpdate(){if(Input.GetKeyDown(KeyCode.Space)...
void FixedUpdate(){ if(Input.GetKeyDown(KeyCode.Space)){ //Action } } } 1. 2. 3. 4. 5. 6. 7. 8. 9. 1 2 3 4 5 6 7 8 9 正确的写法是: using UnityEngine; public class Test:MonoBehaviour{ bool action = false; void Update(){ if(Input.GetKeyDown(KeyCode.Space)){ action =...
if (((this.mouseon !=θ) && Input.GetButtonDown(“Fire 1”))|| Input.GetKeyDown(KeyCode.P)) } C Public virtual void ToHelpMenu () { sceneManager.LoadScene(θ) } D Public virtual void Update () { this.GetComonent().Play(“yaotou”); } 点击查看答案 你可能感兴趣的试题...