voidAAvatar::Yaw(floatamount) {if(Controller &&amount) {//AddControllerYawInput()函数用于改变控制器的Yaw变量,即增加纵向轴旋转量。//GetWorld()函数取得世界指针UWorld*,通过世界指针调用GetDeltaSeconds()取得每帧耗费的时间。//之所以要乘以每帧耗费的时间,是为了使得每一【秒】都增加200.0f * amount的改...
voidAAvatar::Yaw(floatamount) {if(Controller &&amount) {//AddControllerYawInput()函数用于改变控制器的Yaw变量,即增加纵向轴旋转量。//GetWorld()函数取得世界指针UWorld*,通过世界指针调用GetDeltaSeconds()取得每帧耗费的时间。//之所以要乘以每帧耗费的时间,是为了使得每一【秒】都增加200.0f * amount的改...
原博文 [UE4]GetWorld()->GetDeltaSeconds()方法 2018-03-26 14:51 −... 一粒沙 0 4323 UE4 Runtime Landscape 2019-11-01 13:58 −原文地址:https://www.cnblogs.com/LynnVon/p/11776482.html 参考了LandscapeEdModeComponentTool代码,魔改以后可在运行时动态增加LandscapeComponent,更换贴图,按需加载地图...
InViewport : Viewport;// Determine whether we should use world time or real time based on the scene.floatTimeSeconds;floatRealTimeSeconds;floatDeltaTimeSeconds;constboolbIsRealTime =true; UWorld* World = GWorld;if( ( GetScene() != World->Scene ) || ( bIsRealTime ==true) ) {// Use ...
(游戏模型显示隐藏) 02:17 每帧消耗时间get world delta seconds(时间差量) 02:21 创建 获取 设置(变量) 05:22 数组创建 获取Get 修改Set 移除Remove 添加Add 插入Insert(数组 ) 07:57 bool没有映射(映射 变量结构) 06:43 创建 修改 调用(函数) 02:30 set show mouse cursor(设置鼠标隐藏显示) 01:58...
Context.World()->bTriggerPostLoadMap =true; }// Tick the viewports.if( GameViewport !=NULL&& !bIdleMode ) { SCOPE_CYCLE_COUNTER(STAT_GameViewportTick); GameViewport->Tick(DeltaSeconds); } UpdateTransitionType(Context.World());// fixme: this will only happen once due to the static bool...
(self,axis_value):turn_rate=axis_value*self.base_turn_rate*self.uobject.get_world_delta_seconds()self.pawn.add_controller_yaw_input(turn_rate)deflook_up(self,axis_value):look_up_rate=axis_value*self.base_look_up_rate*self.uobject.get_world_delta_seconds()self.pawn.add_controller_pitch...
Get Smart: Directed by Peter Segal. With Steve Carell, Anne Hathaway, Dwayne Johnson, Alan Arkin. Maxwell Smart, a highly intellectual but bumbling spy working for the CONTROL agency, is tasked with preventing a terrorist attack from rival spy agency KAO
type string: Dataworld Type of linked service. typeProperties.apiToken SecretBase: AzureKeyVaultSecretReference SecureString The api token for the Dataworld source. typeProperties.encryptedCredential string The encrypted credential used for authentication. Credentials are encrypted using the integration...
1. 创建血量属性 血量是角色的一种属性,要记录角色的血量数据,一种本能的做法是在SurCharacter中定义...