下面是具体的函数实现方式,值得一提的是,这个函数是在服务器给客户端传送消息时,客户端做的处理,也就是说,这个操作是异步的,并不在Unity的主线程中进行 publicvoidChangePieceVisibleStatus(intindex,boolisVisible){if(PositionConverter.FindPiecesByIndex(index).gameObject.GetComponent<MeshRenderer>() !=null) { ...
public: UnityEngine::GameObject ^ GetGameObject(System::String ^ objectIdentifier, UnityEngine::Vector3 position, UnityEngine::Quaternion rotation); Parameters objectIdentifier String The identifier you want to use to identify the kind of game object you want to retrieve. ...
GameObject GeometryUtility Gizmos GL Gradient GradientAlphaKey GradientColorKey Graphics Grid GridBrushBase GridLayout GUI GUIContent GUIElement GUILayer GUILayout GUILayoutOption GUILayoutUtility GUISettings GUISkin GUIStyle GUIStyleState GUIText GUITexture GUIUtility Gyroscope Handheld Hash128 HingeJoint HingeJoin...
在Unity中,如何获取一个GameObject对象的父对象?A.GetponentInParent()B.GetParent()C.FindParent()D.gameObject.transform.parent点击查看答案 你可能感兴趣的试题 第1题:治疗肝阳上亢型头痛可选()A.梁丘B.足三里C.曲泉D.太冲E.三阴交 答案解析与讨论:点击查看 第2题:膀胱湿热证一般不见()A.小便浑浊B.余沥...
例如,Unity 水使用此函数检测着色器回退为不反射着色器的时间,并在这种情况下关闭反射摄像机。 using UnityEngine;public class Example : MonoBehaviour { // Attach this to a gameObject that has a renderer. string materialTag = "RenderType"; void Start() { Renderer rend = GetComponent<Renderer>(); ...
Editor crashes on Camera::GetCameraRect when calling renderingDisplaySize on a nested Canvas GameObject -- - Jul 11, 2023 How to reproduce: 1. Open the “IN-46239_NestedCanvas_repro.zip“ project 2. Open the “SampleScene“ 3. Select the “Canvas2“ GameObje...
1.Navigate to the Unity Playground Asset Store page byfollowing this link.2.SelectAdd to my Assets, and if prompted, accept the Asset Store Terms of Service and EULA.3.When prompted, selectOpen in Unity. 选择要展开的图像 Note: If the prompt to launch the Unity Editor doesn’t appear, ...
#9 0x000001d0956654 in (wrapper managed-to-native) UnityEngine.GameObject:SetActive (UnityEngine.GameObject,bool) [{0x7f8f0331aae0} + 0x104] (0x1d0956550 0x1d095672f) [0x161542a80 - Unity Child Domain] Crashes when I try to open popups ...
instance=GameObject.Find("GameElement").AddCompnent<T>();returninstance; } }voidOnApplicationQuit () {if(instance !=null) instance =null; } } 导致再次使用时 ResMgr 已经激活
TheanchorPrefabfield in theARAnchorManagerclass isn't intended for content. Instead, AR Foundation builds a new GameObject to represent an anchor by using a means other thanAddComponent, such as loading anARWorldMapobject with anchors. The prefab field can extend the default behavior of anchors....