Godot Engine – Multi-platform 2D and 3D game engine - Expose `ShapeCast{2D,3D}::get_collision_result` · godotengine/godot@e47ff98
two loops required for a body involved in a collision before they both get process-disabled, in order to detect collision Tested versions v4.3.stable.mono.arch_linux [77dcf97] System information Godot v4.3.stable.mono (77dcf97) - Arch Linux#1SMP PREEMPT_DYNAMIC Thu, 15 Aug 2024 00:25:...
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btScalar GodotRestInfoContactResultCallback::addSingleResult(btManifoldPoint &cp,constbtCollisionObjectWrapper *colObj0Wrap,intpartId0,intindex0,constbtCollisionObjectWrapper *colObj1Wrap,intpartId1,intindex1) {if(cp.getDistance() <= m_min_distance) { m_min_distance = cp.getDistance(); Collision...