简简单单讲一讲unity中 获取场景中所有显示或隐藏的物体 的 SceneManager.GetActiveScene().GetRootGameObjects();记得要using UnityEngine.SceneManagement;, 视频播放量 1798、弹幕量 1、点赞数 41、投硬币枚数 6、收藏人数 20、转发人数 2, 视频作者 上月球去写甲骨文,
Unity中,如何通过C#代码获取场景中的所有游戏对象? A. GetSceneObjects() B. GetAllGameObjects() C. FindAllObjects() D. GameObject.FindObjectsOfType(); 相关知识点: 试题来源: 解析 D 使用GameObject.FindObjectsOfType();可以获取场景中的所有游戏对象。此题考察获取游戏对象的方法。反馈 收藏 ...
}// if no transition items, or recursive call then process all child gameobjectsif(transitionBases.Length ==0|| callRecursive) {for(vari =0; i < gameObject.transform.childCount; i++) {vartransform = gameObject.transform.GetChild(i); transitionList.AddRange(TransitionOut(transform.gameObject,t...
{if(part.tag =="main")continue;if(part.gameObject.GetComponent("TearApartControl"))//通过<Transform>找到每一个chile gameobjectcontinue; part.gameObject.AddComponent("TearApartControl");//为每一个child gameobject附上相同的script} ...
using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { public Transform meeple; public GameObject grandChild; public void Example() { //Assigns the transform of the first child of the Game Object this script is attached to. meeple = this.gameObject.transform.Get...
The number of children can be provided by childCount. using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { public Transform meeple; public GameObject grandChild; public void Example() { //Assigns the transform of the first child of the Game Object this script is...
If the kind of game object being requested is not in the pool, then it will get created by a IGameObjectCreator that was added to the pool for handling objects associated with the objectIdentifier. C++ Copy public: UnityEngine::GameObject ^ GetGameObject(System::String ...
Already had a project everything was working fine. I upgraded Playmaker through asset store overwriting old version then upgraded unity. Now everything still works as it should except the get child function all the gameobjects which I try to store the child in are empty once the state with ...
Not Storing - Get Child Num, Get Child, Find Child, Find Game Object « on: February 18, 2012, 06:33:13 PM » Hiya, I've just updated to Unity 3.5 and playMaker 1.3.1 and have one state that loops back on itself when finished. Then number of parented children keeps changing...
But you’re here now, working for Xbox. How did that happen? I took a slightly long and arduous road here. I had a full ride to Georgia Tech fully planning on getting a Computer Science degree because that was the closest thing to “video game degree” that existed at a “normal” ...