E 0:00:01.738mono_object_to_variant_impl: Attempted to convert an unmarshallable managed type to Variant. Name: 'NumSysObj' Encoding: 18. <C++ 错误> Method failed. Returning: Variant() <C++ 源文件> modules/mono/mono_gd/gd_mono_marshal.cpp:1124 @ mono_object_to_variant_impl() <栈追踪...
version (current STRING NOT NULL);在此表中,只存储具有当前数据库结构版本的一行乍一看,一切都很好,但这里有一件奇怪的事: //... connect to SQLite and another stuff...如果当前值是'0.1','1.3‘和分数部分不是零-一切都是好的。因为 浏览3提问于2015-11-08得票数 1 回答已采纳 1回答 奇怪的DartEd...
(res://addons/proton_scatter/src/shapes/gizmos_plugin/components/path_panel.gd:-1) ERROR: Failed to load script "res://addons/proton_scatter/src/shapes/gizmos_plugin/components/path_panel.gd" with error "Compilation failed". at: load (./modules/gdscript/gdscript.cpp:2943) SCRIPT ERROR: ...
gdscript_test_runner.cpp scripts/analyzer errors function_dont_match_parent_signature_parameter_default_values.out features allow_get_node_with_onready.gd allow_get_node_with_onready.out assign_to_native_enum_property.gd assign_to_native_enum_property.out hard_variants.gd warnings ...
var this = ScriptName # reference to the script var cppNode = MyCppNode.new() # new instance of a class named MyCppNode cppNode.queue_free() Warning 在Godot 3.1 中: 只有GDScript 和 NativeScript(C++和其他GDNative-powered的语言),能注册脚本。
var this = ScriptName # reference to the script var cppNode = MyCppNode.new() # new instance of a class named MyCppNode cppNode.queue_free() Warning 在Godot 3.1 中: 只有GDScript 和 NativeScript(C++和其他GDNative-powered的语言),能注册脚本。
E 0:00:01.738mono_object_to_variant_impl: Attempted to convert an unmarshallable managed type to Variant. Name: 'NumSysObj' Encoding: 18. <C++ 错误> Method failed. Returning: Variant() <C++ 源文件> modules/mono/mono_gd/gd_mono_marshal.cpp:1124 @ mono_object_to_variant_impl() ...
Godot Engine – Multi-platform 2D and 3D game engine - godot/modules/gdscript/gdscript.cpp at b16c309f82c77d606472c3c721a1857e323a09e7 · godotengine/godot
at: get_function_signature (modules/gdscript/gdscript_analyzer.cpp:3601) But then again this don't crash right away, again so don't have narrowed down cause of this. LSP config in Godot Whole launch log I will continue to narrow down the reason why and when this happens...
Registry lookup failed to get layer manifest files. Objects - 1 Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 1937273426288 at: RenderingContextDriverVulkan::_debug_messenger_callback (drivers\vulkan\rendering_context_driver_vulkan.cpp:639) Vulkan 1.3.280 - Forward+ - Using Device #0: NVIDIA -...