vard={}# Create an empty Dictionary.d.waiting=14# Add String "waiting" as a key and assign the value 14 to it.d[4]="hello"# Add integer 4 as a key and assign the String "hello" as its value.d["Godot"]=3.01# Add String "Godot" as a key and assign the value 3.01 to it.v...
所以你不能写: varnames['John','Marta','Samantha','Jimmy']forname:Stringinnames:pass 两个脚本不能以循环方式相互依赖: """Player.gd"""extendsArea2Dclass_namePlayervarrifle:Rifle"""Rifle.gd"""extendsArea2Dclass_nameRiflevarplayer:Player 概要类型的情况 GDscript类型化是一个强大的工具。使用Godot ...
我在数据库中有一个简单的版本表。version (current STRING NOT NULL);在此表中,只存储具有当前数据库结构版本的一行乍一看,一切都很好,但这里有一件奇怪的事: //... connect to SQLite and another stuff...如果当前值是'0.1','1.3‘和分数部分不是零-一切都是好的。因为 浏览3提问于2015-11-08得票数...
"res://path/to/optional/icon.svg"# Member Variablesvara=5vars="Hello"vararr=[1,2,3]vardict={"key":"value",2:3}vartyped_var:intvarinferred_type:="String"# Constants常类型constANSWER=42constTHE_NAME="Charly"# Enum枚举enum{UNIT_NEUTRAL,UNIT_ENEMY,UNIT_ALLY}enumNamed{THING_1,THING...
var p_arr = PoolStringArray(["Hi", "there", "!"]) # 池数组只能包含单一类型。 # 放入其他类型会被转换为目标类型 # 内置向量类型: var v2 = Vector2(1, 2) var v3 = Vector3(1, 2, 3) # 常量 const ANSWER_TO_EVERYTHING = 42 ...
varnames = ["John","Marta","Samantha","Jimmy"]forname:Stringinnames: pass 4、两个脚本间不能形成循环依赖。 # Player.gdextends Area2D class_name Playervar rifle: Rifle # Rifle.gdextends Area2D class_name Riflevar player: Player 小结 ...
varp_arr=PoolStringArray(["Hi","there","!"])# 池数组只能包含单一类型。# 放入其他类型会被转换为目标类型# 内置向量类型:varv2=Vector2(1,2)varv3=Vector3(1,2,3)# 常量constANSWER_TO_EVERYTHING=42constBREAKFAST="Spam and eggs!"# 枚举enum{ZERO,ONE,TWO,THREE}enumNamedEnum{ONE=1,TWO,...
@@ -240,7 +249,11 @@ String GDScriptWarning::get_name_from_code(Code p_code) { "INT_AS_ENUM_WITHOUT_MATCH", "STATIC_CALLED_ON_INSTANCE", "CONFUSABLE_IDENTIFIER", "RENAMED_IN_GODOT_4_HINT" "RENAMED_IN_GODOT_4_HINT", "INFERENCE_ON_VARIANT", "NATIVE_METHOD_OVERRIDE", "GET_NODE_DE...
Added gdformatrc configuration file to gdformat Added support for Allman-style enum definitions to parser Added support for string-based unique node names Added support for properties in gd2py Added support for get(): property syntax Added support for multiline arrays and dictionaries in match stat...
varnames ['John','Marta','Samantha','Jimmy']forname :Stringinnames:pass Two scripts can’t depend on each other in a cyclic fashion: # Player.gdextendsArea2Dclass_name Playervarrifle : Rifle # Rifle.gdextendsArea2Dclass_name Riflevarplayer : Player ...