use "super":funcsomething(p1,p2):super(p1,p2)# It's also possible to call another function in the super class:funcother_something(p1,p2):super
如下代码所示,在类 Inventory中有add方法中reference:Item表示参数reference是Item类型,amount : int表示参数amount是int类型 """in Item.gd"""class_nameItem"""in Inventory.gd"""class_nameInventoryfunc add(reference:Item,amount:int=1):varitem=find_item(reference)ifnotitem:item=_instance_item_from_db(...
、、 注意以下奇怪的行为(Scala 2.9.1.RC2):spam: Double => Double = <function1> scala> def eggs(foo:Int=-1) = foo <console>:1: error: identifier expected but integer literal 浏览0提问于2011-10-04得票数 4 回答已采纳 1回答 ScreenWidth错误值或ListView WidthRequest奇怪行为 、、、 </DataT...
"res://path/to/optional/icon.svg"# Member Variablesvara=5vars="Hello"vararr=[1,2,3]vardict={"key":"value",2:3}vartyped_var:intvarinferred_type:="String"# Constants常类型constANSWER=42constTHE_NAME="Charly"# Enum枚举enum{UNIT_NEUTRAL,UNIT_ENEMY,UNIT_ALLY}enumNamed{THING_1,THING...
const ANSWER_TO_EVERYTHING = 42 const BREAKFAST = "Spam and eggs!" # 枚举 enum { ZERO, ONE , TWO, THREE } enum NamedEnum { ONE = 1, TWO, THREE } # 导出的变量将在检查器中可见。 export(int) var age export(float) var height ...
要定义变量或常量的类型,在变量名后面打上分号,跟着就声明它的类型。如var health: int。这样就强制让该变量的类型保持相同: vardamage:float=10.5constMOVE_SPEED:float=50.0 如果你只打冒号但省略后面的类型声明,Godot也会尝试进行类型推导: varlife_points :=4vardamage :=10.5varmotion := Vector2() ...
"# 枚举enum{ZERO,ONE,TWO,THREE}enumNamedEnum{ONE=1,TWO,THREE}# 导出的变量将在检查器中可见。export(int)varageexport(float)varheightexportvarperson_name="Bob"# 如果设置了默认值,则不需要类型注解。# 函数funcfoo():pass# pass 关键字是未书写的代码的占位符funcadd(first,second):returnfirst+...
# Good function naming examplefunccalculate_score(score_value:int)->int:returnscore_value*2# Bad function naming examplefuncclc(score:int)->int:returnscore*2 Classes and Enums Use PascalCase for class and enum names. Class names should be nouns, while enum names should be singular nouns. ...
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a static inferred type uses a [Variant] as initial value, which makes the static type to also be Variant. </member> <member name="debug/gdscript/warnings/int_as_enum_without_cast" ...
How to Use Static Typing in Godot 3.1 To define the type of a variable or a constant, write a colon after the variable’s name, followed by its type. E.g.var health : int. This forces the type of variable to always stay the same: ...