需要添加key的时候,可以就像它已经存在在字典里面一样使用(和Python一样): vard={}# Create an empty Dictionary.d.waiting=14# Add String "waiting" as a key and assign the value 14 to it.d[4]="hello"# Add integer 4 as a key and assign the String "hello" as its value.d["Godot"]=3.0...
float acos ( float s )与float asin ( float s ) 这两个函数比较类似,它们分别返回参数s对应arccos与arcsin的float类型的数据, 代码示例: b=acos(0.5) 结果显示b=1.047198,也就是π/3的近似值 1 2 3 4 55.void assert ( bool condition, String message="" )...
func _process(delta:float)->void:pass 该类型void表示该函数不返回任何内容。你可以使用任何类型作为变量: func hit(damage:float)->bool:health_points-=damagereturnhealth_points<=0 你还可以使用自己的节点作为返回类型: """Inventory.gd"""Adds an item to the inventory and returns it"""func add(refe...
func _process(delta:float)->void:pass 该类型void表示该函数不返回任何内容。你可以使用任何类型作为变量: func hit(damage:float)->bool:health_points-=damagereturnhealth_points<=0 你还可以使用自己的节点作为返回类型: """Inventory.gd"""Adds an item to the inventory and returns it"""func add(refe...
all_property) #--- # 自定义方法 #--- ## 格式化数据转为 text func format_data_to_text(data) -> String: var text = "" for key in data: text += key + ": " + str(data[key]) + "\n" return text #--- # 连接信号 #--- func _on_EquipmentPanel_property_changed(old_value...
funchit(damage:float) ->bool: health_points -= damagereturnhealth_points <=0 当然,也就可以使用自定义节点作为返回值类型: # Inventory.gd# Adds an item to the inventory and returns it.funcadd(reference:Item,amount:int)->Item:var item:Item=find_item(reference)if not item:item=ItemDatabase....
# 放入其他类型会被转换为目标类型# 内置向量类型:varv2=Vector2(1,2)varv3=Vector3(1,2,3)# 常量constANSWER_TO_EVERYTHING=42constBREAKFAST="Spam and eggs!"# 枚举enum{ZERO,ONE,TWO,THREE}enumNamedEnum{ONE=1,TWO,THREE}# 导出的变量将在检查器中可见。export(int)varageexport(float)varheight...
const ANSWER_TO_EVERYTHING = 42 const BREAKFAST = "Spam and eggs!" # 枚举 enum { ZERO, ONE , TWO, THREE } enum NamedEnum { ONE = 1, TWO, THREE } # 导出的变量将在检查器中可见。 export(int) var age export(float) var height ...
Please include this when reporting the bug on https://github.com/godotengine/godot/issues [1] /usr/lib/libc.so.6(+0x3cda0) [0x7f853e661da0] (??:0) [2] StringName::operator String() const (??:0) [3] GDScriptParser::DataType::to_string() const (??:0) [4] ExtendGDScript...
To define the return type of a function, write a dash and a right angle bracket->after it’s declaration, followed by the return type: func_process(delta :float)->void:pass The typevoidmeans the function does not return anything. You can use any type as with variables: ...