vard={}# Create an empty Dictionary.d.waiting=14# Add String "waiting" as a key and assign the value 14 to it.d[4]="hello"# Add integer 4 as a key and assign the String "hello" as its value.d["Godot"]=3.01# Add String "Godot" as a key and assign the value 3.01 to it.v...
{"key": "value", 2:3} var typed_var: int var inferred_type := "String" # Constants const ANSWER = 42 const THE_NAME = "Charly" # Enums enum {UNIT_NEUTRAL, UNIT_ENEMY, UNIT_ALLY} enum Named {THING_1, THING_2, ANOTHER_THING = -1} # Built-in Vector Types var v2 = Vector...
"res://path/to/optional/icon.svg"# Member Variablesvara=5vars="Hello"vararr=[1,2,3]vardict={"key":"value",2:3}vartyped_var:intvarinferred_type:="String"# Constants常类型constANSWER=42constTHE_NAME="Charly"# Enum枚举enum{UNIT_NEUTRAL,UNIT_ENEMY,UNIT_ALLY}enumNamed{THING_1,THING...
version (current STRING NOT NULL);在此表中,只存储具有当前数据库结构版本的一行乍一看,一切都很好,但这里有一件奇怪的事: //... connect to SQLite and another stuff...如果当前值是'0.1','1.3‘和分数部分不是零-一切都是好的。因为 浏览3提问于2015-11-08得票数 1 回答已采纳 1回答 奇怪的DartEd...
你不能将Enums用作类型 enumMoveDirection{UP,DOWN,LEFT,RIGHT}varcurrent_direction:MoveDirection 你无法指定数组中单个成员的类型。这会给你一个错误: varenemies:Array=[$Goblin:Enemy,$Zombie:Enemy] 你不能强制在for循环中分配类型,因为for关键字循环已经具有不同类型的每个元素。所以你不能写: ...
const ANSWER_TO_EVERYTHING = 42 const BREAKFAST = "Spam and eggs!" # 枚举 enum { ZERO, ONE , TWO, THREE } enum NamedEnum { ONE = 1, TWO, THREE } # 导出的变量将在检查器中可见。 export(int) var age export(float) var height ...
varp_arr=PoolStringArray(["Hi","there","!"])# 池数组只能包含单一类型。# 放入其他类型会被转换为目标类型# 内置向量类型:varv2=Vector2(1,2)varv3=Vector3(1,2,3)# 常量constANSWER_TO_EVERYTHING=42constBREAKFAST="Spam and eggs!"# 枚举enum{ZERO,ONE,TWO,THREE}enumNamedEnum{ONE=1,TWO,...
enum MoveDirection {UP, DOWN,LEFT,RIGHT}varcurrent_direction: MoveDirection 2、数组内的单个成员无法指定类型。 varenemies: Array = [$Goblin: Enemy,$Zombie: Enemy] 3、for循环中不能强制指定类型,因为通过for关键字循环展开的每个元素已经变为不同的类型。因此,不能写成下面这样: ...
@@ -240,7 +249,11 @@ String GDScriptWarning::get_name_from_code(Code p_code) { "INT_AS_ENUM_WITHOUT_MATCH", "STATIC_CALLED_ON_INSTANCE", "CONFUSABLE_IDENTIFIER", "RENAMED_IN_GODOT_4_HINT" "RENAMED_IN_GODOT_4_HINT", "INFERENCE_ON_VARIANT", "NATIVE_METHOD_OVERRIDE", "GET_NODE_DE...
To wrap up this introduction, let’s cover a few cases where you can’t use type hints. All the examples belowwill trigger errors. You can’t use Enums as types: enumMoveDirection { UP, DOWN, LEFT, RIGHT }varcurrent_direction : MoveDirection ...