Google Scholar Xu, W., Jiao, J.: Revisiting implicit neural representations in low-level vision. In: International Conference on Learning Representations Workshop (2023) Google Scholar Yan, C., et al.: GS-SLAM: dense visual slam with 3D gaussian splatting (2023). arXiv preprintarXiv:2311.11...
The rapid growth of 3D Gaussian Splatting (3DGS) has revolutionized neural rendering, enabling real-time production of high-quality renderings. However, the previous 3DGS-based methods have limitations in urban scenes due to reliance on initial Structure
Google Scholar [41] A. Guédon, V. Lepetit, SuGaR: Surface-aligned Gaussian Splatting for efficient 3D mesh reconstruction and high-quality mesh rendering, in: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2024), Seattle, WA, USA, 2024, pp. 5354–...
View in ScopusGoogle Scholar 58 M.J. Meyer, J. Das, X. Wang, H. Yu INstruct: a database of high-quality 3D structurally resolved protein interactome networks Bioinformatics, 29 (2013), pp. 1577-1579, 10.1093/bioinformatics/btt181 View in ScopusGoogle Scholar 59 E.L. Huttlin, L. Ting,...
Google Scholar Lee JC, Rho D, Sun XY, Hwan KJ, Park E (2023) Compact 3D Gaussian representation for radiance field. arXiv preprintarXiv:2311.13681 Lee B, Lee H, Sun XY, Ali U, Park E (2024). Deblurring 3D Gaussian splatting. arXiv preprintarXiv:2401.00834 ...
the target pose. The corrected Gaussians are then transformed to the target pose using linear blend skinning (LBS) with their blend weights. High-fidelity human images under novel views and poses can be rendered in real time through Gaussian splatting. Compared to state-of-the-art NeRF-based...
Google Scholar Charatan, D., Li, S., Tagliasacchi, A., Sitzmann, V.: pixelSplat: 3D gaussian splats from image pairs for scalable generalizable 3D reconstruction. arXiv preprintarXiv:2312.12337(2023) Chen, G., Wang, W.: A survey on 3D gaussian splatting. arXiv preprintarXiv:2401.03890(...
3D Gaussian Splatting for Real-Time Radiance Field Rendering. ACM Trans. Graph. 2023, 42, 1–14. [Google Scholar] [CrossRef] Lin, H.; Wang, Q.; Cai, R.; Peng, S.; Averbuch-Elor, H.; Zhou, X.; Snavely, N. Neural Scene Chronology. In Proceedings of the IEEE Conference on ...
3D Gaussian Splatting for Real-Time Radiance Field Rendering. ACM Trans. Graph. 2023, 42, 1–14. [Google Scholar] [CrossRef] Lin, H.; Wang, Q.; Cai, R.; Peng, S.; Averbuch-Elor, H.; Zhou, X.; Snavely, N. Neural Scene Chronology. In Proceedings of the IEEE Conference on ...
[Google Scholar] Li, X.; Wang, H.; Tseng, K.K. Gaussiandiffusion: 3d gaussian splatting for denoising diffusion probabilistic models with structured noise. arXiv 2023, arXiv:2311.11221. [Google Scholar] Zhou, X.; Lin, Z.; Shan, X.; Wang, Y.; Sun, D.; Yang, M.H. Driving...