We present results of an initiative to express expertise in sound design in games as design patterns, aiming at the empowerment of non-expert practitioners and at the creation of the conditions for the broad co
Need audio for a game project? I'd love to hear more! I deliver sound design, music and game audio implementation using native game engines or middleware.
Sound Design: Animation –insights from Jeff Shiffman and Kate Finan: • What working in sound design for animation entails: Jeff Shiffman (JS): By nature, animation is a blank slate. With that, our work tends to be highly inventive, creatively engaging and extremely challenging. Of course ...
Lose yourself in games with strongly styled visuals, sound design and music that evoke a palpable sense of place. Manifold Garden Simultaneously ascend and descend into a gravity defying slice of infinity in this M.C. Escher-inspired puzzler which blends the abstract with the logical. Master im...
He went above and beyond. Working with him has been great, he's very organized and responsive. If you think music is 50% of the game and need a modern retro soundtrack with lots of depth, you'd find no better composer." Roman Jeffery ...
Great if you have experience with game engines, but are new to audio recording and mixing. Also ideal if you're interested in learning more about audio processing (a real peek behind the curtain about they produce the sound effects used in your favourite games and films!).显示更多 警告提醒...
It’s a great pleasure to see you with our first post of 2025. From all of us at Team Asobi, we wish you a wonderful year ahead. Last year saw the release of Astro Bot, our biggest game to date. As well as picking several game awards, we have been blessed with countless comments...
We could compose a piece of music for each section of the game, loop it indefinitely, and cut it abruptly when the section changes to replace it with a new one. Of course, this wouldn't make for a very interesting design. There is another necessary condition that must exist for music ...
And with the latest advancements in Apple silicon, you can distribute across a unified gaming platform to reach millions of players around the world.Design for Apple devicesGreat games incorporate the unique characteristics and capabilities of the devices that they run on. Consider that the player ...
While this doesn’t exactly fit the rules of sound game design in the traditional “introduce and iterate” sense, it does make for a varied and constantly surprising adventure. You can fight monsters in the background—besides skeletons, you have bats flying in their usual parabolic arcs as ...