Tomáš Oramus (Ray Flower Games) We worked onCaptain Soda, a platformer shooter "Working with Aleix has been amazing, he's a very generous person and a great composer. His music was exactly what I was looking for; a mix of modern and retro sounds. He took all the inspirations and l...
You don’t need fancy gear to jump into this course. We’ll provide all the sound recordings from our lessons for you to use in your games, and we'll show you where to snag more online. But hey, if you’re ready to roll up your sleeves and make your own, all you need is your...
Hi, I'm avik chari. I'm a composer and sound designer from Singapore. I write music for video games, brands, museums and VR/MR.
My go-to-tool for quickly creating new fx layers, and unique combinations and sweeteners. I really like how it allows me to try out new ideas and achieve usable results without losing my creative flow or getting bogged down in technicalities and setup time. Angelo Palazzo Sound Designer Froz...
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You know the internet, a constantly changing amalgamation of pixels on screens connecting all of us through a shared pursuit of communication? Yeah, there’s a GDC 2024 Party List you can keep an eye for other ideas of what to do and how to spend time....
Project Triton models immersive sound propagation for games and mixed reality, accurately modeling wave effects like diffraction in complex 3D scenes.
• Find essential books about sound – for film, games and audio post production • Get tips and ideas for making your own sound effects • Use the Audio Events Calendar to find audio-related events around the globe • Get a steady stream of great sound stories from the community ...
"One billion guns!” sound design for video game weaponry wit… We conclude our special coverage of sound design for video games by interviewing the sound team at Gearbox Software, which famously created "over one billion guns" for its latest first-person shooter,Borderlands 3. Tune in to hea...
Expertise in sound design for games is still a privilege of senior designers. The broad community of independent game developers remains mostly challenged by small budgets and lack of know-how, while trying to integrate sound in their games. The empowerment of a broad community of developers, by...