Java3D - This is an 'extension' to Java, which mean that it is not distributed with java and requires a separate download. Java3D is both a OpenGL or Direct3D wrapper and a scenegraph model. Sun have stopped developing this and its future is in doubt, there is a possibility it may b...
At this point, it is very important to state again that OpenGl in itself, is not a language for programming like java, python, javascript, etc. It is an API. Thus, what it does or used for is to move data in the central processing unit (CPU) to the Graphics Processing Unit (GPU) ...
I've completed runtimes for:MonoGame - XNA - DirectX11 - SharpDX - SDL2 - OpenGL Added a niceTileMap Editor Tutorialfor XNA. Added aLens Flare and Lighting Tutorial(with chroma) and Part 2 withLens Flare Occlusion Fading. Just added a niftyDynamic Grass Tutorialin the Game Design section....
generated withfilter.c(uses cairo) The problem with the above representation is that it assumes we're using GL_NEAREST filtering. If we use GL_LINEAR, then it's more accurate to visualize each texel as a gradient, kinda like this: generated withfilter.c(uses cairo) Now comes the sneaky ...
Learn OpenGL using C++ (youtube). The Pyramid of Coding Principles (link). How to prevent Cheating and Hacking with proper Client + Server based C# programming (youtube). Using Wave Function Collapse to create levels (youtube). Giving personality to Procedural Animations using Math (youtube)....
We offer aMappingTutorial as you can change gameplay drastically with custom rules. For scripted mission have a look at theLua API. If you want to share your maps with the community, upload them at theOpenRA Resource Center. Download a copy of theOpenRA Mod SDKto start your own mod. ...
Visual Shader Editor in Godot 3.1: Dissolve Shaderis a tutorial that goes through a practical 3D dissolve shader effect with the use of the Visual Shader Editor which was brought back in Godot 3.1 Godot Shaders playlistis a playlist with fairly advanced 2D shaders. It goes through specific ex...
I have created an alternative introduction to WebGL for people already familiar with the graphics API. Read More… Leave a Comment Posted in OpenGL, WebGL | Tags: JavaScript, Tutorial Posted by: Morten Nobel-Jørgensen | December 1, 2013 Impressions from Siggraph Asia – Hong Kong 2013 ...
There’s like a bunch of different system managers I have in my code, sometimes I wonder if I am programming them as efficiently as I should. Every new mechanic that I add that requires its own gameplay manager has to work with every single previous manager and not cause bugs in the oth...
Video provides methods to set the video mode, create video surfaces, hide and show the mouse cursor, and interact with OpenGL. Not that we'll be doing OpenGL for a while. The Events class contains events which can be attached to to read user input and other miscellaneous occurrences. ...