Game Programming PatternsDecoupling Patterns Intent Allow a single entity to span multiple domains without coupling the domains to each other. Motivation Let’s say we’re building a platformer. The Italian plumber demographic is covered, so ours will star a Danishbaker, Bjørn. It stands to rea...
这么容易,设计者也可以做到! 模式 定义类型对象类和有类型的对象类。每个类型对象实例代表一种不同的逻辑类型。每种有类型的对象保存对描述它类型的类型对象的引用。 实例相关的数据被存储在有类型对象的实例中,被同种类分享的数据或者行为存储在类型对象中。引用同一类型对象的对象将会像同一类型一样运作。这让我们在...
Bob Nystrom同时在Github上无私地提供原本:munificent/game-programming-patterns。 如果有任何表意不明或者疏忽遗漏,欢迎提出Issues,谢谢您的贡献,让我们的世界变得更好。 进度 第一轮作业(完成):将整书翻译一遍,翻译质量预期略高于谷歌机翻。 第二轮作业(完成):修复漏洞,翻译所有的旁注并添加链接,同时平滑语言。
If there is one pattern this book couldn’t live without, this is it. Game loops are the quintessential example of a “game programming pattern”. Almost every game has one, no two are exactly alike, and relatively few programs outside of games use them. To see how they’re useful, le...
“If you’re a game dev programmer you need to add this site to your list of resources.” —Ryan Leonski “I can’t overstate how completely brilliantly written Game Programming Patterns is. And I’m only on chapter 2. Hats off.” ...
Component · Decoupling Patterns · Game Programming PatternsNystrom, Robert
Robert Nystrom Game Programming Patterns Genever Benning 2014 星级: 590 页 调整抽油机冲程、冲次操作规程 星级: 2 页 游戏编程之路概要(Outline of game programming) 星级: 22 页 c 游戏编程 txt4(C game programming txt4) 星级: 11 页 c 游戏编程 txt5(C game programming txt5) 星级: 11...
Game Programming Patterns by Robert Nystrom. The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own
1. Introduction(介绍)(7) 1. What’s in Store(商店里有什么)(10) 2. How it Relates to Design Patterns(它与设计模式有何关系)(11) 3. How to Read the Book(如何阅读这本书)(13) 4. About…
内容 隐藏 1 游戏编程模式 2 Game Programming Patterns 游戏编程模式 Game Programming Patterns 许多游戏程序员面临的最大挑战是完成他们的游戏。大多数游戏项目都因自身代码的