Game Programming PatternsDecoupling Patterns Intent Allow a single entity to span multiple domains without coupling the domains to each other. Motivation Let’s say we’re building a platformer. The Italian plumber demographic is covered, so ours will star a Danishbaker, Bjørn. It stands to rea...
Component · Decoupling Patterns · Game Programming PatternsNystrom, Robert
Decoupling PatternsGame Programming PatternsOnce you get the hang of a programming language, writing code to do what you want is actually pretty easy. What’s hard is writing code that’s easy to adapt when your requirements change. Rarely do we have the luxury of a perfect feature set ...
Optimization Patterns(优化模式)(381) 1. Data Locality(数据局部性)(383) 1. Intent(意图)(383) 2. Motivation(动机)(384) 1. A data warehouse(数据仓库)(385) 2. A pallet for your CPU(适用于您的 CPU 的托盘)(386) 3. Wait, data is performance?(等等,数据就是性能?)(388) 3. The ...
6. 游戏编程模式 Game Programming Patterns (Robert Nystrom 著)(1) 7. 代码本色 用编程模拟自然系统 (Daniel Shiffman 著)(1) 8. 大话设计模式 (程杰 著)(1) 9. OOD 启思录 (Arthur J.Riel 著)(1) 10. Unity Shader 入门精要学习 (冯乐乐 著)(1) 11. 其他书籍(1) 12. 图解设计模式...
Game Programming Patterns 作者:Robert Nystrom 出版社:Genever Benning 出版年:2014-11-2 页数:354 定价:USD 39.95 装帧:Paperback ISBN:9780990582908 豆瓣评分 9.5 120人评价 5星 74.2% 4星 22.5% 3星 3.3% 2星 0.0% 1星 0.0% 评价: 写笔记 写书评...
英文版在线阅读:Game Programming Patterns Bob Nystrom同时在Github上无私地提供原本:munificent/game-programming-patterns。 如果有任何表意不明或者疏忽遗漏,欢迎提出Issues,谢谢您的贡献,让我们的世界变得更好。 进度 第一轮作业(完成):将整书翻译一遍,翻译质量预期略高于谷歌机翻。
I’m here to help!Game Programming Patternsis a collection of patterns I found in games thatmake code cleaner, easier to understand, and faster. This is the book I wish I had when I started making games, and now I want you to have it. It’s available in four formats: ...
https://gameprogrammingpatterns.com/contents.html 中文地址 https://gpp.tkchu.me/ 读完的感受 自己读起来还是比较难,自己读了两周才读完。一是学程序的时间有些短,都不太了解具体的应用的案例;二是这本书的中文翻译真的是机翻,感觉中文只能对照着看看,具体还是看英文原版吧,读起来比较慢(吐槽一下作者可能是...
Robert Nystrom The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects pro...