private boolean mTrucking; private long mFrameDelay; private int mX, mY; private int mState; public SimpleGameCanvas() { super(true); mX = getWidth() / 2; mY = getHeight() / 2; mState = 0; mFrameDelay = 20; } public void start() { mTrucking = true; Thread t = new Thread...
rendering at higher FPS than that of the simulation would bring no visual benefit as the draw function renders the game state as-is, without interpolating towards the next frame etc. Note that the game will behave slightly differently with different FPS values due to rounding errors, but should...
Set up the frame of the playing area, and place the bus in the starting area. On a turn, someone draws two tiles, then places one tile into the frame, discarding the other one. If you add to the road in front of the bus, the bus moves as far as it can, picking up any ...
FramePlayerState FramePlayerProp RecordInfo 实时消息对象 SendToServerInfo RecvFromServerInfo 工具类对象 SDKDebugLogger 返回码 服务端SDK TypeScript 概览 核心接口 GameServer LocalServerMethodRoute 对象定义 gobeDeveloperCode ActionArgs RoomInfo RouterInfo Upd...
FramePlayerInfo FrameExtInfo FramePlayerState FramePlayerProp RecordInfo 实时消息对象 SendToServerInfo RecvFromServerInfo 工具类对象 SDKDebugLogger 返回码 服务端SDK TypeScript 概览 核心接口 GameServer LocalServerMethodRoute 对象定义 gobeDeveloperCode ActionArgs RoomInf...
According to the current state-of-the-art methods, the data generated by IoT devices are staged in the cloud. AI algorithms are applied to the data, and the trained model is hosted on the IoT gateway. However, the recent trend is to make lightweight machine learning techniques to move ...
Prevent memory leak from StateBlocks creation Feb 8, 2025 Stub Fix dx version artifacts Nov 6, 2024 Utils Change some of the busy wait loops Jan 26, 2025 Wrappers Add support for IClassFactory for DDrawCompat Nov 5, 2024 d3d8 Fix environment cube maps ...
You can use D3D12XBOX_FRAME_PIPELINE_TOKEN as a key to save the current state for later in a data structure of your choice, such as a hash map. When the frame is complete, the game calls PresentX with the token. PresentX ensures that the token is autom...
GetWorldTimerManager().SetTimerForNextTick GetWorldTimerManager().SetTimerForNextTick(this, &AMiratureCharacterBase::SpawnDefaultInventory); FTicker::GetCoreTicker().AddTicker FTicker::GetCoreTicker().AddTicker(FTickerDelegate::CreateUObject(this, &AMiratureCharacterBase::SpawnDefaultInventory)); ...
Delegate,FinalDuration,false);if(!ensureMsgf(AppliedActiveGE->DurationHandle.IsValid(),TEXT("Invalid Duration Handle after attempting to set duration for GE %s @ %.2f"),*AppliedActiveGE->GetDebugString(),FinalDuration)){// Force this off next frameTimerManager.SetTimerForNextTick(Delegate);}}...