How to use the game programming patterns guide Both internal and external Unity development experts contributed to the new e-book, especially Wilmer Lin atUnity Game Academy, who made significant contributions,
Game Programming PatternsDecoupling Patterns Intent Allow a single entity to span multiple domains without coupling the domains to each other. Motivation Let’s say we’re building a platformer. The Italian plumber demographic is covered, so ours will star a Danishbaker, Bjørn. It stands to rea...
Game Programming PatternsDecoupling PatternsIntentDecouple when a message or event is sent from when it is processed.MotivationUnless you live under one of the few rocks that still lack Internet access, you’ve probably already heard of an “event queue”. If not, maybe “message queue”, or ...
Component · Decoupling Patterns · Game Programming PatternsNystrom, Robert
Robert Nystrom Game Programming Patterns Genever Benning 2014 星级: 590 页 调整抽油机冲程、冲次操作规程 星级: 2 页 游戏编程之路概要(Outline of game programming) 星级: 22 页 c 游戏编程 txt4(C game programming txt4) 星级: 11 页 c 游戏编程 txt5(C game programming txt5) 星级: 11...
Design Patterns Revisited(重新审视设计模式)(34) 1. Command(命令)(36) 1. Configuring Input(配置输入)(38) 2. Directions for Actors(演员指导)(41) 3. Undo and Redo(撤消和重做)(44) 4. Classy and Dysfunctional?(优雅又功能失调?)(48) 5. See Also(也可以看看)(50) 2. Flyweight(享元)(51)...
首先这本书可以在网站上读到原版: http://www.gameprogrammingpatterns.com/contents.html 读这本书之前对于设计模式已经有一定的了解了,很早以前读过四人帮的书,也也写过不少代码,相关的实践也是不少的。然而读完这本书以后,我想说依然收获很大,感受如下: 1、这本书... (展开) 11 2回应 白如冰 2018-07...
Robert Nystrom The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects pro...
“I can’t overstate how completely brilliantly written Game Programming Patterns is. And I’m only on chapter 2. Hats off.” —Mark Richards “This is going to be the #1 book I recommend to new (and some old) game programmers.” ...
6. 游戏编程模式 Game Programming Patterns (Robert Nystrom 著)(1) 7. 代码本色 用编程模拟自然系统 (Daniel Shiffman 著)(1) 8. 大话设计模式 (程杰 著)(1) 9. OOD 启思录 (Arthur J.Riel 著)(1) 10. Unity Shader 入门精要学习 (冯乐乐 著)(1) 11. 其他书籍(1) 12. 图解设计模式...