A potentially premature post mortem for Paradox Vector (link). How I wasted $4k+ and half a year of my life to develop a game that earned only $30 (link). Postmortem: Lenna's Inception (link). One year of Code Defense: numbers and learnings (link). Complete revenue history of modest...
I actually bought the game a year after its release (hence the timing of this post-mortem) for £20. After 25 hours, I was very happy with my purchase. I’d cleared about roughly half the game world and had a good time doing it, but I certainly felt no compulsion to see it ...
A post-mortem technical write-up will be published when the project is done. Until then, here is a list of pull requests (categorized by gameplay system) that document the development process: Readme Activity 1star 3watching 0forks Releases7 ...
Qorena has went through a lot of trial and error in the span of 4 years (+1 year of post-game support). From its original debut in 2018, to it's final release in 2022, and post-release support this year in 2023. Now, I finally announce my post-mortem for this game. 2018 Maze...
All samples were collected post mortem; thus, no ethical committee permission was required. 2.2. Analytical methods All analyses were performed by Provincial Veterinary Inspectorate Laboratories in Bialystok, Gdansk, Katowice, Poznan, Warsaw and Wroclaw as well as by the National Reference Laboratory ...
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Fix .gitignore which mistakenly set to ignore a CMake template file. Feb 18, 2017 .travis.yml For CI - only use the custom cache when it is available. Aug 26, 2017 CMakeLists.txt Remove the usage of add_compiler_export_flags() deprecated function. Jul 13, 2017 LICENSE Travis CI: bu...