Motivation, Resilience, and Rural Students with Learning Disabilities As the largest category of students receiving special education services in the United States, students with learning disabilities often encounter challenges in their attempts to succeed in school (Fuchs, Fuchs, Mathes, & Lipsey, 2000...
Good behavior motivation game for children and met 优质文献 相似文献 参考文献 引证文献'Inclined abstainers': a problem for predicting health-related behaviour. A longitudinal test of the association between motivation to undertake a precautionary health action and subsequent behaviour was conducted on wom...
and probably one of the low points in their lives,” Schreiber added. “I just hope that through our talk, they saw there are better things beyond where they are right now, and they have better things they can work for. I hope we can give them some motivation.” ...
Motivation theory is indispensable when discussing processes of learning. Learners who are motivated can learn almost everything. Students' motivation is probably one of the most important factors for teacher effectiveness both for engagement in the learning process and high academic performance. To have...
Research on the motivation to use traditional media show that people use media actively and selectively (Ferguson and Perse, 2000, Perse, 1992), seeking different uses and gratifications for themselves (Rubin, 1993, Rubin, 1994). Two models are prominent as explanations of media use: balance the...
Friends, fun, frustration and fantasy: Child motivations for video game play Although a considerable amount of attention has examined potential positive and negative consequences of video game play in children, relatively little res... CJ Ferguson,CK Olson - 《Motivation & Emotion》 被引量: 81...
The gaming students came to act as a sort of student-gamer-performer-hybrids, alternating between different roles. These and the other gaming actions seemed to have worked as a source of motivation for the students. 展开 关键词: computer games learning handhelds augmented reality socio-cultural ...
Most game narratives include puzzles, mysteries or complex conditions that must be unraveled or satisfied. These kinds of thinking and problem-solving can help to increase students’ analytical skills, which are vital for writing well. As students work through game narratives, they learn how to ide...
Kuh (2007), for example, reported that first-year university students typically study less, write less, and read less than they thought they would. About 31% of faculty at a western US college reported that students often or very often come to class without completing reading assignments (...
This research explores the impact of four individual psychological motivations (team identification, eustress, group affiliation, and self-esteem enhancement) on college students' reported verbal recommendations and patronage behaviours toward a sporting event. Data based on 537 surveys conducted in a middl...